neofax wrote:seanrpg wrote:Anyone have something like this, but for D&D 3.5?
I find it difficult to locate the latest versions of everything in forums like this. Just the latest version of the D&D 3.5 macros is eluding me at present. I only see downloads for that in the thread that was closed.
Alternately is there a relatively easy way to convert the Lindsay campaign file to 3.5 rather than Pathfinder?
Sean to change the FW back to 3.5, there is a "Edit Globals" button in the GM section on the Campaign frame. Click that and switch the toggle from Pathfinder to 3.5 and voila it is 3.5 compatible. As a matter of fact, the FW is more compatible with 3.5 than Pathfinder as that is what Lindsay runs. The extraneous extra doo-dads all work with 3.5 as well. If you need assistance, send me an e-mail and I can help you out when I get off work.
@Azhrei: In full agreement of sticking and moving.
** UPDATE **
Well I just now saw the email note. I'll leave this here for now, we just started another nite on the campaign.
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Hey thanks, we played all nite last nite with it and had a good time. I play with a friend and we co-dm because we have no one else to play atm. This framework makes it much easier to create and run the game.
I have had a few problems I'd appreciate help on or just pointers. Hopefully we can contribute some bug testing over time.
** DC on attack **
It looks like the target of an attack macro is not used at all, and the attack roll prints out generic hit, damage, and crit information so you can manually apply it. That's fine, but I thought I'd ask if there was a way to have the code actually use the target's DC, and we just missed it.
** Missing Function **
When moving an item from one character to another using Plo's Inventory manager, we get an error saying get.status function is missing. I can't figure out if this is a maptools, framework, or inventory library error. Asking for ideas here first so I can try to narrow it down. UPDATE >>> This disappeared after we upgraed Maptool today.
** Inventory Transfer **
Maybe related to above. On one map we used "Give" on an inventory item and the system replied: Error executing getDistance, unknown token Giant Frog. The token in question was beside my character. There were in fact two of them by that name. I deleted one and tried again, same thing. I deleted both Giant Frogs, and the error went away.
Was that just a temporary glitch or should I send someone the camnpaign file have a look?
** Feats **
There are a lot of missing feats, and I can't find a way to add them. For example, suppose I want Iron Will. How do you add feats? I wasn't sure if I should try editing the data directly in the libraries or if there was a tool for it.
** Reset Token State **
After a fight we like to reset the status of the NPCs characters. Is there a macro to do this? Just using the maptool state clear is not enough, as state data is also stored in other framework variables. So far we have had to clear state, then use mod macro and manual editing to get them back to default. We may be missing something obvious of course.
** Spell Caster Points **
We added DiSP/DiSPmax and ArSP/ArSPmax to a DnD35caster token property set so my friend can track the points on her necro/cleric. I'm working on a macro to increase/decrease them somewhat like the HP Change macro, for when she is casting. It would be nice to see spell points integrated into weapons rolls for Touch and Ray. If I have go at it myself I'll post the code, assuming time for it.
We will continue to play with this toolset and are happy to test things as well.
Thanks for any help you can offer.