Statblock2Token v1.8 ? I only see v1.6
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Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Re: Statblock2Token v1.8 ? I only see v1.6
Thank you for the update Jamz!!
Re: Statblock2Token v1.8 ? I only see v1.6
Hi,
could anyone offer a hint as to why all the weapons register on the token's character sheet with a -5 to their atk bonus?
For instance:
Melee Dogslicer +1 (1d4+2/19-20/x2)
Comes out as : dmg 1d4, atk bonus -4
Melee Unarmed Strike +6 (1d2+1/20/x2)
Comes out as: dmg 1d2, atk bonus 1
Melee Longsword +4 (1d10+1/20/x2)
Comes out as : dmg 1d10, atk bonus -1
as you see there is a -5 hidden somewhere..
Using this statblock:
could anyone offer a hint as to why all the weapons register on the token's character sheet with a -5 to their atk bonus?
For instance:
Melee Dogslicer +1 (1d4+2/19-20/x2)
Comes out as : dmg 1d4, atk bonus -4
Melee Unarmed Strike +6 (1d2+1/20/x2)
Comes out as: dmg 1d2, atk bonus 1
Melee Longsword +4 (1d10+1/20/x2)
Comes out as : dmg 1d10, atk bonus -1
as you see there is a -5 hidden somewhere..
Using this statblock:
Code: Select all
WARCHIEF RIPNUGGET CR 3
Male Goblin Fighter 4
NE Small Humanoid (Goblinoid)
Init +6; Senses Darkvision; Perception -1
DEFENSE
AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 46 (4d10+8)
Fort +6, Ref +3, Will +0
Defensive Abilities Bravery +1
OFFENSE
Spd 30 ft.
Melee Dogslicer +1 (1d4+2/19-20/x2)
Melee Unarmed Strike +6 (1d2+1/20/x2)
Melee Longsword +4 (1d10+1/20/x2)
Tactics
STATISTICS
Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 13
Base Atk +4; CMB +4; CMD 16
Feats Improved Initiative, Mounted Combat, Ride-by Attack, Spirited Charge, Weapon Focus: Dogslicer
Skills Acrobatics +0, Climb -1, Escape Artist +0, Handle Animal +6, Intimidate +5, Ride +11, Stealth +8, Swim +3
Languages Goblin
SQ Armor Training 1 (Ex)
Combat Gear Dogslicer +1, mwk breastplate +1; Other Gear Dented Crown, Key Ring, Key Ring , Potion of Barkskin +2, Potion of Cure Moderate Wounds (2)
SPECIAL ABILITIES
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
My shared rpg stuff:
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2k ... 3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc ... ddly01.htm
Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/74 ... abletop-ev
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2k ... 3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc ... ddly01.htm
Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/74 ... abletop-ev
Re: Statblock2Token v1.8 ? I only see v1.6
There are no commas between your weapon entries. That means all weapons are part of a single full-attack sequence and thus all incur the penalties for fighting with multiple weapons.
I didn't look at the rest of your stat block (just skimmed that section) but the -5 is likely a secondary natural weapon, so it must also think those are natural instead of manufactured weapons. I guess you'll need to figure that one out separately (although fixing the first problem may fix all of it).
I didn't look at the rest of your stat block (just skimmed that section) but the -5 is likely a secondary natural weapon, so it must also think those are natural instead of manufactured weapons. I guess you'll need to figure that one out separately (although fixing the first problem may fix all of it).