Statblock2Token v1.8 ? I only see v1.6

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Re: Statblock2Token v1.8 ? I only see v1.6

Post by Elorebaen »

Thank you for the update Jamz!!

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Re: Statblock2Token v1.8 ? I only see v1.6

Post by badsequel »

could anyone offer a hint as to why all the weapons register on the token's character sheet with a -5 to their atk bonus?
For instance:
Melee Dogslicer +1 (1d4+2/19-20/x2)
Comes out as : dmg 1d4, atk bonus -4

Melee Unarmed Strike +6 (1d2+1/20/x2)
Comes out as: dmg 1d2, atk bonus 1

Melee Longsword +4 (1d10+1/20/x2)
Comes out as : dmg 1d10, atk bonus -1

as you see there is a -5 hidden somewhere..

Using this statblock:

Code: Select all

Male Goblin Fighter 4
NE Small Humanoid (Goblinoid)
Init +6; Senses Darkvision; Perception -1
AC 20, touch 13, flat-footed 18   (+7 armor, +2 Dex, +1 size)
hp 46 (4d10+8)
Fort +6, Ref +3, Will +0
Defensive Abilities Bravery +1
Spd 30 ft.
Melee Dogslicer +1 (1d4+2/19-20/x2)
Melee Unarmed Strike +6 (1d2+1/20/x2)
Melee Longsword +4 (1d10+1/20/x2)

Str 12,  Dex 14,  Con 14,  Int 10,  Wis 8,  Cha 13
Base Atk +4; CMB +4; CMD 16
Feats Improved Initiative, Mounted Combat, Ride-by Attack, Spirited Charge, Weapon Focus: Dogslicer
Skills Acrobatics +0, Climb -1, Escape Artist +0, Handle Animal +6, Intimidate +5, Ride +11, Stealth +8, Swim +3
Languages Goblin
SQ Armor Training 1 (Ex)
Combat Gear Dogslicer +1, mwk breastplate +1; Other Gear Dented Crown, Key Ring, Key Ring , Potion of Barkskin +2, Potion of Cure Moderate Wounds (2)
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).

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Re: Statblock2Token v1.8 ? I only see v1.6

Post by Azhrei »

There are no commas between your weapon entries. That means all weapons are part of a single full-attack sequence and thus all incur the penalties for fighting with multiple weapons.

I didn't look at the rest of your stat block (just skimmed that section) but the -5 is likely a secondary natural weapon, so it must also think those are natural instead of manufactured weapons. I guess you'll need to figure that one out separately (although fixing the first problem may fix all of it).

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