MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Discussion concerning lmarkus' campaign framework for D&D3.x and Pathfinder.

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smartsoldier
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by smartsoldier »

Do you know why my players can't see the campaign macros unless they connect as GM?

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lmarkus001
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by lmarkus001 »

You did not reply to my question...

smartsoldier
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by smartsoldier »

So sorry; yes you have fixed my stupid oversight. One more thing, sorry again lol. Now that we can all connect as players only, we can still see NPC stats such as HP, AC, and such, as well as edit all of the tokens. However, we are correctly barred from running GM macros. Any thoughts?

CecaiGuardian
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by CecaiGuardian »

smartsoldier wrote:So sorry; yes you have fixed my stupid oversight. One more thing, sorry again lol. Now that we can all connect as players only, we can still see NPC stats such as HP, AC, and such, as well as edit all of the tokens. However, we are correctly barred from running GM macros. Any thoughts?

If I may interject here.. are the other options checked? Strict Token Ownership to be specific? 'eck, I check all of them for good measure.

smartsoldier
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by smartsoldier »

We checked all those sexy boxes and we can still see all the juicy stats :(

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aliasmask
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by aliasmask »

Re: can see and edit all NPC tokens. What does ownership on token say?

A Fluffy Deathclaw
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by A Fluffy Deathclaw »

I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.

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lmarkus001
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by lmarkus001 »

A Fluffy Deathclaw wrote:I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.


Out of memory issues result from Stack Size configurations. I run with a stack size of 3 MB without issue. 2 MB will give issues, and greater than 4MB is un-desireable. I think the batch files default to 512k with will definitely not work. I have only run with Java6 and Java7, I have not tested Java8.

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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by wolph42 »

A Fluffy Deathclaw wrote:I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.


did you use the new launcher that comes with b91 ? and what settings did you use?

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lmarkus001
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)

Post by lmarkus001 »

smartsoldier wrote:We checked all those sexy boxes and we can still see all the juicy stats :(


I assume you are referring to the MapTool StatSheet (the thing that appears in the lower left when you hover over a token).

What appears in a StatSheet is controlled by the Campaign Token Properties. In the case of my framework, the relevant property sets are DnD35 and Pathfinder. At the very bottom/end of the list of properties, I place those that are displayed in the StatSheet (look for the separator ---|StatSheet|---, everything below that is on the StatSheet).

You may change the visibility or completely remove any property that begins with sheet.

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