JamzTheMan wrote:I'm trying to port my campaign (with all my mods) over to the latest edition of your framework.
Question: When I apply damage and token goes unconscious, I get a missing value pop up for "sense_blind" but I can't see (no pun intended) where there property is coming from or expected? Any ideas what I need to adjust?
The current framework tracks a token's senses (like Darkvision 90, lowlight vision, tremorsense, etc.). When a token goes unconscious, it's senses get changed to Blind. So at a minumum you will want the Campaign Properties: Sight
[spoiler=Campaign Properties: Sight]Blind: circle distance=2.5 r2
Darkvision90: circle r92
Darkvision60: circle r62
Darkvision30 and Lowlight: circle x2 r16
Dazzled: circle x0.5 r2
Darkvision90 and Lowlight: circle x2 r46
Obsuring Mist: circle distance=12
Darkvision60 and Lowlight: circle x2 r31
Darkvision: circle r62
Normal: circle r2
Darkvision120: circle r122
Lowlight: circle x2 r1.2
Darkvision120 and Lowlight: circle x2 r61
Darkvision30: circle r32[/spoiler]
The Table: SysVars
contains lists of variable senses (like Darkvision), and fixed senses (like keen scent, and low-light vision). So that table is pretty critical.
The campaign token properties include:
Hopefully this will get you on the right track. You can take a look at the summonable monsters map for some examples of senses. The quick statsheet should show them.