Alternate Damage System for Pathfinder
Posted: Thu Mar 15, 2018 3:03 pm
Anyone interested in an alternate damage system for Pathfinder? It's still a WIP for the FW but it's coming along nicely. I was just curious about any interest so I can make it ready for mass consumption. Here's a PDF outlining the changes.
https://drive.google.com/open?id=1hU5Wz ... KPZUy02_4S
Things to note. It's more difficult to kill PCs at lower levels. Undead and Constructs are much more scary. There are consequences for going below 1/2 health and 0 health. Die Hard isn't a death sentence for player. Bleed is much nastier now. Getting hit while unconscious isn't a death sense, but does hurt. Coup De Grace toned down a little bit, but still lethal and doesn't provoke AoO.
https://drive.google.com/open?id=1hU5Wz ... KPZUy02_4S
Things to note. It's more difficult to kill PCs at lower levels. Undead and Constructs are much more scary. There are consequences for going below 1/2 health and 0 health. Die Hard isn't a death sentence for player. Bleed is much nastier now. Getting hit while unconscious isn't a death sense, but does hurt. Coup De Grace toned down a little bit, but still lethal and doesn't provoke AoO.