DN's D&D4e Character Sheet Framework

Framework(s) for D&D 4e, including Veggiesama's.

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Solomon
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Re: DN's D&D4e Character Sheet Framework

Post by Solomon »

Hello,
I have a small issue that I am trying to resolve regarding the initiative window.

At the beginning of combat, I draw a big box around all the combatants and click initiative in the framework. The initiative window populates, but my players cannot see all of the combatants. They can only see themselves. I would like them to be able to see everyone. There is a check box in one of the property windows that I believe is set correctly (cant remember the name offhand).

Is there any reason that the players cannot see all of the combatants or is this by design?

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

Click the arrow next to "Next".
In the Drop-down menu you'll see "Hide NPCs" checked.
Uncheck that.
I am a special snowflake!

Cay
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Location: Hilden, Germany

Re: DN's D&D4e Character Sheet Framework

Post by Cay »

Hi there,

I'm trying to set up a magical weapon and am unsure where/how to enter some features.
It's a "Lifedrinker weapon". It has three properties:
  • +1 to attack and damage rolls (This was easy. I set it in the Item Entry page.)
  • on critical hits it does +1d6 necrotic damage
    I entered 1d6 in the basic Item Entry under "Crtitical Damage", but how do I mark it as 'necrotic'? Or do I have to create a power for this? And how would I set this up?
  • Whenever the wielder drops an enemy to 0 hit points with a melee attack made with this weapon, he gains 5 temporary hit points.
    This should probably be the item's power. Any suggestions how to set this up?

Ideas and tips are very appreciated.
Ready to play campaign: Kobold Hall - D&D4e LVL1

Cay
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Location: Hilden, Germany

Re: DN's D&D4e Character Sheet Framework

Post by Cay »

And another question (I just love this framework!).

I am fiddling with Wolph's Trap Macro (Bag of Tricks) and would like to pass the results of an attack roll with damage and a condition to the macro in this framework that handles the chat output when using an attack power.

Which macro do I need to look at?
Ready to play campaign: Kobold Hall - D&D4e LVL1

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

The Magic Items are the least supported because they are the most variable.
You just have to put all those Properties in the properties section together.
I am a special snowflake!

Sirchibbi
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Joined: Sat Mar 03, 2012 2:58 pm

Re: DN's D&D4e Character Sheet Framework

Post by Sirchibbi »

This may have been talked about I'm still reading the 30 pages before this. I want to hide the Healthbar for NPC's. I'm using the arc'd bars that turn green>yellowgreen>yellow>Ect>ect I think the tutorial was shown earlier in this thread.

Thanks for any help.

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

Permanently, I'm not sure. But you can go in and choose that in the properties of a token.
Double click a token and then, I think it's about the third tab, the one with all the states. At the very bottom there is a check box to show the health bars.
I am a special snowflake!

Cay
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Re: DN's D&D4e Character Sheet Framework

Post by Cay »

Sirchibbi wrote:I want to hide the Healthbar for NPC's. I'm using the arc'd bars that turn green>yellowgreen>yellow>Ect>ect

You can also select all NPC token in a map, right click on this selection and in the menu choose:

->Bar->Full Health
check: Hide

This will hide the healthbars for all selected token.
Ready to play campaign: Kobold Hall - D&D4e LVL1

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z3n1st
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Joined: Fri Mar 09, 2012 12:31 am

Re: DN's D&D4e Character Sheet Framework

Post by z3n1st »

First off let me say, darn SEXY FRAMEWORK!

I am running into the issue of updating tokens however (new tokens, no previous framework).

Error is:
Unknown JSON type "" in function "json.get".

Happens when the token is selected and either Complete Updater is used or Base Updater. Other updates if run separately work without issue.

Once again, this framework rocks, thanks for those that contributed and of course DeviantNull

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

My first thought is that the updater may be out-of-date.
I don't remember. I've been following this roject for years now, but I know I've had to rebuild my PCs at least once.
That "unknown jasn" error is too vague for me to help.
Hopefully, someone else will come along.
I am a special snowflake!

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z3n1st
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Re: DN's D&D4e Character Sheet Framework

Post by z3n1st »

Its the latest version as far as I am aware (pulled from 1st page; 5-1) If there is a later version I would surely like to get my hands on it. Thanks for the response.

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

I'm saying I don't think the Updater works.
You just build the tokens in 5-1.
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z3n1st
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Re: DN's D&D4e Character Sheet Framework

Post by z3n1st »

I am only using 5-1, so I guess my question is I don't use the updater unless I am coming from a previous framework? That just makes too much sense ;). I Feel silly to have even asked the question.

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PinkRose
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Re: DN's D&D4e Character Sheet Framework

Post by PinkRose »

You aren't the first to ask that.
Glad I could "help".
I am a special snowflake!

Angfiel
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Joined: Sat Mar 17, 2012 9:41 am

Re: DN's D&D4e Character Sheet Framework

Post by Angfiel »

I can't download the file because it says it doesn't excist. Anyone have the download? I would like to try the framework because it looks easier than the others that I have tried :)

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