Thanks for the list.
At-Will buttons are hard to read and the text should be white.
Will be fixed in next release. You will have to edit every power (no need to change anything, just open and save it).
- Monster parsing is incorrectly assigning skills - see this post
- Monster Type not being imported properly - noticing it on brutes, artillery, and lurkers
- Monster Immunity is not being setup properly for poison. Should set the multiplier of poison to 0. It is not doing this.
I can't test importing - I'm not a DDI subscriber. I don't see obvious errors in the code, so I need to see tokens and statblocks of monsters that this happens on (or, if it's all monsters, I at least need some sample data to work with - PM me with it when you can). I'll also need exact explanations (including the values) of what's incorrect - e.g., "it should be X, but it's Y, and when I remove the weird bonus in management it starts adding Q to the value."
- Attacks that have a keyword - such as 5 necrotic damage are showing up as untyped and necrotic, shouldn't it just be necrotic?
- Untyped attacks show up as x damage untyped untyped until edited once. May have to do with the above issue as well
- Trigger/Requirements/Special are not being shown in the tooltip of powers. Is this by design? Right now I'm putting the important stuff under effect to get it to show.
- Attack and damage calculations on hover in the chat are not being shown for the gm on monsters. It says "viewable by GM only." I started the server as a GM.
I think the "untyped untyped" and other issues are artifacts of the way damage is listed. The first problem needs fixing so resistance works, the second is cosmetic.
As for the trigger/extra stuff, can't remember whether it's intentional. I can't reproduce the other problem - hovering over the words "GM: Attack/Damage" shows the attack and damage when I test it with the default Villain token.
Edit: Wait, you mean on the
button tooltip, not the chat window? That's just an oversight. Will be fixed.
Minor requested change:
Combine Skill and ability check to "check". See
this post.
This is really easy - I added the code that you created in the slim framework. If you do this I'd also suggest the management button be 68 width and it lines up perfectly that way.
As I said a few posts ago, this isn't a bug, so I'm not going to change it.
Hope this post helps summarize it all. Thanks again for all of your work.
This is very helpful! Thank you.