kyuss11 wrote:When you hover over the portrait,what info does it show?There is one glitch to this who sees what.The framework or Maptools for this matter doesn't distinguish between Pc and Npc so whatever you make visible under campaign properties it will do both,For example at one point my players wanted to see the health of their comrades in order to make decisions on heals,however that meant they saw the enemies as well.."Not going to happen"I on the other hand wanted the players to see the creature portrait,so I changed the misc.notes and conditions to show for both.That way all I had to do was add ... for the notes just to get the picture to pop,then when the creature got rid of its conditions it would still be visible.To answer your question though,if you get rid of all the * symbols next to the list in campaign properties under Token4e that should make it so you don't see a sheet,make sure you keep @ or you won't see nothing when you hover including players.
That's not quite true - you can more finely adjust what shows and what does not, but it's based on ownership - you can show details to owners only, or to GM only, or to everyone. However, kyuss11 is right that the distinction is not
based on PC / NPC. Basically, an * means it shows on the sheet. An # means that it's only visible to the GM; a @ means it's only visible to the owner of the token - there's a quick cheatsheet in the Campaign Properties window. One way to solve the "leaders needs to see everyone's hit points" is to just let all the players own each other's tokens. Note that you can also set the bars to have visibility only to owners or the GM also.
I don't remember how I configured it, but generally I favored more information available to everyone than less. I always played and ran the game open, with very few mechanical details kept hidden (so ACs and such were generally known or, if they weren't known, were easy enough to figure out).