Here is an adaptation of Brad's Call of Cthulhu framework to work with unisystem (AFMBE) it can be easily adapted to other unisystem games. The majority of this framework was rewritten from others contributions (Brad, Dorphon, and the tutorials). I have included all powers/skills and perks from the basic set, argh there be zombies, and all tomorrow's zombies. I have not changed the weapon set yet. The system includes macro set-up for player, automated combat, object and vehicle damage, character sheets and stat tracking. If anyone wants to help expand on this please feel free.
Unisystem Campaign Framework
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Re: Unisystem Campaign Framework
An update to the framework, I have accounted for the majority of weapons in the various sourcebooks as well as adding heavy weapons and grenades. I am currently working on armor, and items
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Re: Unisystem Campaign Framework
Has this framework been worked on or extended by anyone recently?