[Rumble 5.1 FW] Consumables and items

Framework(s) for D&D 4e, including Veggiesama's.

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Torius
Kobold
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[Rumble 5.1 FW] Consumables and items

Post by Torius »

I've been working with Rumble's FW and am enjoying it so far.

Questions:
How do folks handle consumables like healing or regeneration potions?

How does everyone work with items with static bonuses, like amulet of protections or Iron Armbands of power, etc...

Thanks

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Vhex
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Re: [Rumble 5.1 FW] Consumables and items

Post by Vhex »

I was planning on doing something with Plo's Inventory Manager to handle these, but I haven't gotten around to it yet.

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Deadolus
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Re: [Rumble 5.1 FW] Consumables and items

Post by Deadolus »

Torius wrote:How do folks handle consumables like healing or regeneration potions?

For items like potions, I create powers. I don't track consumable items in the inventory, I keep them in the powers section.

Here is an example of my Healing Potion;
[spoiler=Item - Potion of Healing]Notice it is configured as a Consumable.
~~~
Item - Potion of Healing.png
Item - Potion of Healing.png (81.77 KiB) Viewed 2424 times

~~~
Configure the Ally Healing like this, using 10-SurgeValue in the amount. This will use a Surge, and only give 10 hit points healing.
Item - Potion of Healing with Surge.png
Item - Potion of Healing with Surge.png (92.89 KiB) Viewed 2424 times
[/spoiler]

Torius wrote:How does everyone work with items with static bonuses, like amulet of protections or Iron Armbands of power, etc...

In cases like amulet of protections, where the bonus is to a defence, I just add it in to the total. As long as the total, matches your character sheet, and you know where are your bonuses are coming from, you are good to go. I don't use the Framework to manage my character 100%, I make the stats match my Character in Character Builder. The framework only manages the combat variables; damage taken, bonuses and penalties that occur, etc.

For items that only give bonuses to some powers (like Iron Armbands of Power gives a bonus to melee damage rolls), I just add in a +4 (or whatever the bonus) in the applicable powers... in this case melee powers. I put a comment in the Special section to remind myself and the DM of the adjustment. In the event I get better ones, or replace it, I know what powers to adjust.

[spoiler=Here is an example]
Damage from Iron Armbands of Power.png
Damage from Iron Armbands of Power.png (82.25 KiB) Viewed 2424 times
[/spoiler]

I hope this helps.

Torius
Kobold
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Re: [Rumble 5.1 FW] Consumables and items

Post by Torius »

Excellent, thanks for these tips!

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Colmarr
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Re: [Rumble 5.1 FW] Consumables and items

Post by Colmarr »

Deadolus, that's an excellent way of doing the Health Potion! I never would have considered that method (Surge healing, with bonus of 10-SurgeValue).

I'm yoinking that.

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Deadolus
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Re: [Rumble 5.1 FW] Consumables and items

Post by Deadolus »

Not sure what yoinking is... but Thank you, and you are welcome.

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Vhex
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Re: [Rumble 5.1 FW] Consumables and items

Post by Vhex »

"Definition for yoink:
To yank, snatch, hop, or bounce; Onomatopoeic, accompanying or describing a yank, snatch, or squish."

Basically, it's the sound that is made when you thieve something. *grabs a cookie* YOINK!

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