I wrote the Usage here before writing the Undo function which is why it is phrased in this manner. I will likely revise this section soon. What "BaseDamage" are you referring to? Which macro is it located in?
There's actually nothing wrong with ignoring Point 4 listed here. The RACK will merrily convert basic powers just like any other. You should then be able to select it normally from the creature's at-wills.irfus wrote:One more issue I ran into is to do with, again, how to handle basic attacks for NPCs/monsters. The Bone Quarterstaff power, for example, is the standard melee at-will for the monster defined in it's stat-block. But that can hardly be treated as a melee basic attack. How do I go about using a basic melee attack power with that monster? Do I define it separately by hand?
A simpler solution might be to remove the "&& isPC()" from the IF statement in "m Melee Basic" on the MPB. Gotta tell you though, it's still kinda weird that there's a monster out there without a melee basic power. You should report that to WOTC as a bug, if you ask me.
BTW, I still think 10 seconds of lag is unacceptable since a 512Kbps upload speed is quite adequate. How big are your rptoks? Can you post the power giving the problem? Does the lag vary depending on the number of tokens affected? What kind of machine are you using? If you try playing with a Pentium IV with 1Gb of RAM then you will get way more lag than a quad-core powerhouse with 8Gb, good NIC and a fast hard drive.