Venatius wrote:I notice I'm getting odd "double" speeds still though...It appears to take a single speed creature and plug its speed into both base speed and movement, even if it has no special movement modes.
We did discuss this one in an earlier post. There are so many combinations of speed, that I just chose to find the first number and put that in the speed field, which only accepts integers (so we can't do "fly 8" as a speed).
If there is consensus amongst the users, I could rewrite this so that it will only put a speed value in if the first characters are numbers. I can then put everything after the number entry in the next box (blank if nothing). The downside of this is that if there is anything mechanical that would affect the token's speed value, you wouldn't be able to do that if the monster only has a special speed type like fly, burrow, etc.
Or, I can still have it search for the first number and put that in speed, and put everything after a first number in the second box.
Venatius wrote:It also doesn't seem to pick up on "When first bloodied" as a trigger, which the framework supports as an action type. I think that'd be more appropriately listed as a trigger, but hey, if it's there, may as well make use of it!
That's one I can put on the list to parse for. I didn't even know it was an action type, because, as you said, I think of it as a trigger.