Hyperactive Chipmunk took care of the first one, well enough!
fifth_child wrote:Second, the formatting for the conditions' info panels is broken for Mac users like myself, I'm pretty sure because you're using "&diams." I'd be more than willing to fix this myself and change them to "♦," but I'm having trouble finding where I would do so.
Darn it! I -know- about this issue and I think I squished all of them on the sheets themselves, if not let me know. Totally forgot about the conditions... which isn't that big of an issue since I don't include much condition info (copywrite, don'tcha know!).
Conditions just display what ever is held in the corresponding macro of the same name on the Lib:Information token. There's nothing hardcoded in the display, it just shows the raw text or html in that specific macro. Most are empty aside from just the header, which shouldn't have ♦ in it. There is a condition template macro that is just the HTML to make condition displays similar to the examples (even has a copy from here to use with existing header line). They do have ♦ in them. They're usually in the second line after a tr valign=top right after the td and bg color. You could also drag it into a text editor and do a search/replace for them. Biggest pain the donkey would be the ongoing damage, since each has 4 and there are several damages... my helpful samples are not so helpful here. I recommend editing 1 and then just copy/pasting the bottom part that has the ♦ in it.
Third, I want monster/NPC stat sheets to display the monster's Rank (by which I mean minion/normal/elite/solo) to the players along with damage taken. I can get it to show on the stat sheet by adding a new campaign property with an asterisk, but doing so means it can only be edited directly from a token's properties tab and doesn't show up on the NPC sheet at all. Could you give me a bit of guidance as to how I could get it to show on, and be editable from, the NPC sheet?
Like Hyperactive suggests, I put that sort of info in the Class property, which is accessible via the sheet. Just edit the campaign props to display Class on which ever stat-sheet you would like it to.