Volomon wrote:The condition system, as far as overflow goes, it doesn't really keep track of that damage.
You're right, it doesn't. You'll have to use Set Note to keep track of it. Might be something to add in a future version.
Volomon wrote:Had another thought is it at all possible, seems unlikely, to add in the limits for instance social limits to a roll so that it can't go above that number?
I thought about whether to rewrite my dice roller to handle limits, but the idea butts up against my design philosophy. To do it properly I'd have to either 1) store limits on the character sheet somewhere, or 2) ask for a limit for each dice roll.
Method 1 seems easy enough, but if I store Physical, Social, and Mental limits, then I should probably have those values auto-calculated, which would mean I would have to store STR, LOG, WIL, Essence, etc. Then those auto-calculated fields might have modifiers, like from cyberware or adept powers, and so on. I guess it's a kind of slippery slope. I don't want players to have to redo their character sheets in MapTool. Also, there are weird limits like device rating, spell forces, etc. that would need Method 2 to work.
Method 2 would just over-complicate every roll. Players would have to stop and think before every roll what their limit is for that roll if they wish to "properly" use the framework. I just think that's unnecessary. When I play, practically speaking, I don't care about limits until AFTER I see my roll. If I roll 2 hits, 99/100 times I come in under the limit. If I roll 10 hits, sure; I'll check for the limit. Calculating the limit before each roll just seems like it would slow things down. My philosophy for the framework is that it should help reduce book-keeping and busy-work, not add to it.
(Also, storing the limit on each dice roll macro is possible, but what happens when your limit goes up by 1 after spending Karma? You'd have to go back through every macro and fix the value. In that case, it would be more proper to use Method 1, but I already went over why that's a bad idea).
All in all, to do limits properly would take a lot of work, and it seems like a waste of effort when my brain can just as easily look at the hits and say "They can't exceed my Physical limit, which is 5" and then mentally reduce the 7 hits to a 5. Thanks for the feedback, but rest assured, I've tried to think it through. =)
Bengalelf wrote:Hey Veggie, I noticed I am unable to save your library.SR4 token to my computer. Now I have done some serious mods to it. I have added a character sheet, spirit and drone tokens and character sheets for both of those. I have also added a rather larger GM screen. Since I am new to running 5th edition, I want to be able to find rules quickly. I also do not want to try looking thru the PDF I have to find answers.
Now when I go back to your original library.SR4 token I am unable to save it as well? Any thoughts? Here is the error message I get when I try to save it.
Can't wait to see your work! An included GM screen sounds like a great idea.
Save the token as LibSR4 and not Lib:SR4. Windows doesn't like colons (snort). When you load it up, you'll have to rename it back to Lib:SR4.