@FullBleed Thanks for the catches on the Pitchfuse page! The KS page had everything worked out on it,but we didn't want to publicize it until launch. So, it was a last minute scramble to find another means to pre-launch

Full Bleed wrote:I'm still not sure that monetizing an otherwise "free" community project is really what's best for the long term health of the project, but it should at least "kickstart" some long overdue development on a tool many of us have come to rely on for our table-top games.
Yeah, believe it or not, I've dwelt on this myself over the long months leading here. It is my hope that things will work out for the best in the long run, where my team and I get the rep for a well-don project, the community gets a free tool to rival/best the others, and future devs get to work on the opened code base. It's likely not going to end up with a plug-in architecture devs here wanted, being based on 1.3 and all, but I think there will be useful parts toward that end when the time comes.
If I were doing more wrong than right, I'd apologize right away. But I really believe we're working on something good, setting aside the cash incentive. We'll see.
Full Bleed wrote:PS: Please take a look at the FREQ forum and see how many of the small "quality of use" features you might be able to get in as well. I think a longer list of tweaks and fixes sends a signal that this is about more than just tacking on some new big-ticket features.
I have. I listed all the FREQ and put these on a TODO list. I'd share the list now, but it might drive expectations away from the road map planned. Once people get a handle of the phase plans, we'll trickle in the details of the "smaller" aspects.
Needless to say, a lot of the smaller items have been coded in last year. If you visit the G+ community, there's also a log of major changes. We'll update it with what's been ticked off the FREQ list when time allows
Thanks again FB.