Mote Kickstarter: We are going LIVE!
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- Bone White
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Re: Mote Kickstarter: We are going LIVE!
The question I really want to know is, is mote going to be able to circumvent the three nests of {} problem?
Re: Mote Kickstarter: We are going LIVE!
Currently not. Although I solved that issue 2 years ago and am using 2+nested {} ever since. Fortunely this still holds under mote.
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- Bone White
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Re: Mote Kickstarter: We are going LIVE!
If by solved you mean just calling another macro, then I know what you're on about, but it's not what I want. I want to be able to read my macro absolutely, not in fragments.wolph42 wrote:Currently not. Although I solved that issue 2 years ago and am using 2+nested {} ever since. Fortunely this still holds under mote.
Re: Mote Kickstarter: We are going LIVE!
No by solved I mean using endless nesting in one macro. See the link in my sig.Bone White wrote:If by solved you mean just calling another macro, then I know what you're on about, but it's not what I want. I want to be able to read my macro absolutely, not in fragments.wolph42 wrote:Currently not. Although I solved that issue 2 years ago and am using 2+nested {} ever since. Fortunely this still holds under mote.
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Re: Mote Kickstarter: We are going LIVE!
That is so glorious, I wish I knew that when you found it.
You are my favourite person in the whole of today.
You are my favourite person in the whole of today.
Re: Mote Kickstarter: We are going LIVE!
Bone White wrote:That is so glorious, I wish I knew that when you found it.
You are my favourite person in the whole of today.
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Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
- Bone White
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Re: Mote Kickstarter: We are going LIVE!
Well, I've finally gotten around to playing with the beta build, and so far so good, however I wonder if there's a way of increasing the text size in the macro editor, or turning off the auto syntax completion?
Re: Mote Kickstarter: We are going LIVE!
By Ogden's Hammer, this is going to be amazing!
I will gladly donate to this. There is no way I am letting you guys do all this awesome work for free!
I will gladly donate to this. There is no way I am letting you guys do all this awesome work for free!
Re: Mote Kickstarter: We are going LIVE!
I was unaware of the Kickstarter and so didn't get to back it (I stopped visiting any of the sub forums here apart from the Announcement forum and even then that was rarely). Does anyone have any idea when a public beta will be happening?
Thanks in advance.
Thanks in advance.
Re: Mote Kickstarter: We are going LIVE!
Hello
I've been a MT user for years, and even kicked in $50 a few years ago.
I, like Pobman was unaware of the Kickstarter project for this Mote variation of Maptool.
So, I have been running 1.3.80b because of troubs I had... ie. java incompatibility, maps lost, tricky vision issues etc. and I safe-zoned myself to that ver. because for me anyway, it's been most reliable.
Sooooo... I am interested in knowing more, how can I kick in a few $$$ now that the funding has ended, and would like to have a copy to experiment with. But I have a couple questions
Does Mote support maps made with MT as far back as 1.3.80b? (not a deal breaker)
Does Mote run on Java 6? I'm not comfortable with messing with that because my install on my gaming laptop is solid now and I can't afford to break it, though I could mess with Mote on another computer.
I've been a MT user for years, and even kicked in $50 a few years ago.
I, like Pobman was unaware of the Kickstarter project for this Mote variation of Maptool.
So, I have been running 1.3.80b because of troubs I had... ie. java incompatibility, maps lost, tricky vision issues etc. and I safe-zoned myself to that ver. because for me anyway, it's been most reliable.
Sooooo... I am interested in knowing more, how can I kick in a few $$$ now that the funding has ended, and would like to have a copy to experiment with. But I have a couple questions
Does Mote support maps made with MT as far back as 1.3.80b? (not a deal breaker)
Does Mote run on Java 6? I'm not comfortable with messing with that because my install on my gaming laptop is solid now and I can't afford to break it, though I could mess with Mote on another computer.
- Full Bleed
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Re: Mote Kickstarter: We are going LIVE!
A consequence of the current MT gate keepers not really helping to get the word out through a banner on the forum, announcement post, or an email to MT users. That said, I can understand that they might want to see Mote "prove" itself first before backing it... and given the delays with Mote, and some questions of being able to deliver on full backwards compatibility, some caution may have been warranted (though, to be fair, the "success" level of the Mote kickstarter may be contributing to those short-comings.)venger wrote:I, like Pobman was unaware of the Kickstarter project for this Mote variation of Maptool.
You can try contacting them through the Idle Ideas google site: https://plus.google.com/u/0/108219957752100533378/postsSooooo... I am interested in knowing more, how can I kick in a few $$$ now that the funding has ended, and would like to have a copy to experiment with.
If you can open your b80 campaign file in b89 (and save there), then that's going to be your best chance to move smoothly to mote. There looks to be some unicode issues in Mote's updated implementation, so if you employ a lot of that in your framework, then you'll need to do some rewrites... but they are trying to make it as backward compatible as possible.But I have a couple questions
Does Mote support maps made with MT as far back as 1.3.80b? (not a deal breaker)
We'll just have to see.
As far as I know, you will need Java 7.Does Mote run on Java 6? I'm not comfortable with messing with that because my install on my gaming laptop is solid now and I can't afford to break it, though I could mess with Mote on another computer.
Starting with b89 and forward, you should have no trouble getting MT to run with the right BAT file or using one of the new launchers.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Mote Kickstarter: We are going LIVE!
That is for certain. They also still take funding, they mention it somewhere and that wiill give access to the beta.As far as I know, you will need Java 7.
The beta, currently, is REALLY beta. It works and has AWESOME features, but is buggy as hell. But hey, its a closed beta release.
As an alternative, you could give version 90 (link in sig.) a shot. Its the most stable version since a loong time. But it too requires J7. Note that you can have both J6 and J7 running on the same computer. Especially with the new launcher you can pick which java version you wish to use.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
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My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: Mote Kickstarter: We are going LIVE!
I do not currently use any framework code since we are playing f2f with output going to a large TV and still use pen n paper
We are playing The One Ring by Cubicle 7, and I am not up to coding a framework for it.
I use MT to display maps and imagery, and lbl for dungeon crawls, which the guys and I love. I paint my own maps in Photoshop, so I really use only a portion of what MT can do.
I am curious and interested to see ver 90, and Mote too, thanks for the replies!
We are playing The One Ring by Cubicle 7, and I am not up to coding a framework for it.
I use MT to display maps and imagery, and lbl for dungeon crawls, which the guys and I love. I paint my own maps in Photoshop, so I really use only a portion of what MT can do.
I am curious and interested to see ver 90, and Mote too, thanks for the replies!
Re: Mote Kickstarter: We are going LIVE!
Has anyone heard anything from the MOTE team as of late? There hasn't been any recent updates and no word from the team on their public forum for 45 days.
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