In the player notes i give a brief general description of the object.
In the GM Notes I have a detailed list. The below is an example of a wooden barrel, but all the categories and options are there for each object I put in the game so that I may use them where ever I wish and not forget something.
Code: Select all
--Pick Lock: 0
--Bash: 3 (triggers trap)
--Find Hidden: 0 (Search:x2 Observation:x4)
--Find Hidden: 7 (Search:x2 Observation: x4)
--Disarm (Sleight of Hand): 6 (fail: triggers)
Treasure: Fresh Water
I guess I am curious if you do it differently, or if you have more than this and I am missing something.
Thanks for all input!