Mino Labyrinth
Posted: Fri Feb 02, 2018 11:01 am
So, on a rare d100 roll of 100 for encounters, I like to do something 'special'. I roll another d100 and if it is in the lower 50 I plan an encounter that is bad or negative that will challenge the group and in the top 50 I plan something good and/or unique. This time around, I had my group encounter a Minotaur in a hurry, stomping his way somewhere through the forest, bloodied and carrying an immense bronze chest. To my partial surprise, they didn't murder-hobo him! (Level 4 party)
Which is good for them, because this was a 'good' encounter.
Long story short he sent them on a quest to kill his 'kin' who ousted him from his home. And in payment, he left them with a magical Mirrored Bronze shield (+1 Mirrored Heavy Steel shield) with the promise of even better treasure should the succeed.
So I whipped up a labyrinth, and I am carving out VBL now. Once I am done with that, I am going to need to fill it with stuff. I was thinking along the lines of either a heavy undead base or a heavy beast/magical beast base. The Mino in charge will either be a necro or a druid/ranger.
Anyone have any memorable moments in dungeons, traps or what have you that I can steal to populate the dangers in the labyrinth? I am going to have a couple dozen commonish traps and a handful of whopper traps/encounters. Some ideas I have right now;
1) It is a timed dungeon. Once they step in, the entrance seals shut with a 5-10' slab of granite and a clock on an immense central tower starts ticking audibly. They have 10-20 minutes to finish the dungeon before rooms escalate their danger (assign each room a 1-6 and every round roll a d6 to see which rooms are more dangerous after the timer expires)
2) Players 'could' fly or climb up to get a lay of the land, but they get only one round of free time, after that every head that pokes up get a shaft of lightning from the central tower.
3) Soul Jar - trap similar to the Soul Jar event in Diablo 3, lots of skeletons spawn constantly, ramping up in frequency, unless/until they destroy the jar or kill X skeletons.
4)Animated objects (statues, tables, chests, stuffed animals)
5) Standard smattering of grade B traps, arrow traps, blade traps, spike traps, pitfall traps, falling stone traps, etc. Standard dungeon fare.
Let me know if there is anything particularly fun/clever they've encountered in the past that stuck with them. Keep in mind it is a timed dungeon, so I want to avoid 'puzzle' style traps that would consume whole minutes in game time.
And once it is completed, I'll be sharing it with everyone after my party plays through it.
Which is good for them, because this was a 'good' encounter.
Long story short he sent them on a quest to kill his 'kin' who ousted him from his home. And in payment, he left them with a magical Mirrored Bronze shield (+1 Mirrored Heavy Steel shield) with the promise of even better treasure should the succeed.
So I whipped up a labyrinth, and I am carving out VBL now. Once I am done with that, I am going to need to fill it with stuff. I was thinking along the lines of either a heavy undead base or a heavy beast/magical beast base. The Mino in charge will either be a necro or a druid/ranger.
Anyone have any memorable moments in dungeons, traps or what have you that I can steal to populate the dangers in the labyrinth? I am going to have a couple dozen commonish traps and a handful of whopper traps/encounters. Some ideas I have right now;
1) It is a timed dungeon. Once they step in, the entrance seals shut with a 5-10' slab of granite and a clock on an immense central tower starts ticking audibly. They have 10-20 minutes to finish the dungeon before rooms escalate their danger (assign each room a 1-6 and every round roll a d6 to see which rooms are more dangerous after the timer expires)
2) Players 'could' fly or climb up to get a lay of the land, but they get only one round of free time, after that every head that pokes up get a shaft of lightning from the central tower.
3) Soul Jar - trap similar to the Soul Jar event in Diablo 3, lots of skeletons spawn constantly, ramping up in frequency, unless/until they destroy the jar or kill X skeletons.
4)Animated objects (statues, tables, chests, stuffed animals)
5) Standard smattering of grade B traps, arrow traps, blade traps, spike traps, pitfall traps, falling stone traps, etc. Standard dungeon fare.
Let me know if there is anything particularly fun/clever they've encountered in the past that stuck with them. Keep in mind it is a timed dungeon, so I want to avoid 'puzzle' style traps that would consume whole minutes in game time.
And once it is completed, I'll be sharing it with everyone after my party plays through it.