Problem with new version 1.7

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wisewolf
Cave Troll
Posts: 79
Joined: Tue Aug 06, 2019 10:50 am

Problem with new version 1.7

Post by wisewolf »

Hi there, I today updated to the 1.7 version, and I had some important problems, I think the problem is with campaign properties.

When I create a new token It can't create a new character sheet, here is a screenshot so you can see the problem with token properties:

https://drive.google.com/file/d/1X10BHj ... sp=sharing

I also attached it here.

Here are the campaign properties for "Basic":

CreationList
Nom
Age:-
Profession:-
Nationalite:-
MinorNPC:0
STR (STR):{STR=eval("4d6k3")}
CON (CON):{CON=eval("4d6k3")}
DEX (DEX):{DEX=eval("4d6k3")}
SIZ (SIZ):{SIZ=eval("2d6+6")}
INT (INT):{INT=eval("2d6+6")}
POW (POW):{POW=eval("4d6k3")}
CHA (CHA):{CHA=eval("4d6k3")}
EDU (EDU):0
STRDie:3d6
CONDie:3d6
DEXDie:3d6
SIZDie:2d6+6
INTDie:2d6+6
POWDie:3d6
CHADie:3d6
EDUDie:3d6+3
PdH (Hero Points):{floor(POW/2)}
PdA (Improvement Points):0
Reputation:0
PdM (Magic Points):{POW}
PDD (Dedicated POW points):0
PdMMax:{max(0,POW-PDD)}
PdVNPC:{ceiling((CON+SIZ)/2)}
PdVMAXNPC:{ceiling((CON+SIZ)/2)}
PV (Hit Points):{PdVNPC}|{PdVMAXNPC}
BM (Major Wound):{ceiling(PdVMAXNPC/2)}
CountDownDeathNPC:{BM}
SAN:{POW*5}
SANMax:{POW*5}
Sanity (SAN):{SAN}|{SANMax}
Aplomb:0
FatigueLevel (Fatigue Level):0
FatigueSkillPenalty:0
FatigueMovementPenalty:0
FatigueSRPenalty:0
FatigueCAPenalty:0
States:{}
tmpStats:[]
TimeHealed:0
PVHeadMax:{ceiling((SIZ+CON)/5)}
PVHead:{PVHeadMax}
*#Head (HP Head):{PVHead}/{PVHeadMax} (AP {PA_Head})
PVBrasGMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasG:{PVBrasGMax}
*#BrasG (HP Left Arm):{PVBrasG}/{PVBrasGMax} (AP {PA_BrasG})
PVBrasDMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasD:{PVBrasDMax}
*#BrasD (HP Right Arm):{PVBrasD}/{PVBrasDMax} (AP {PA_BrasD})
PVChestMax:{ceiling((SIZ+CON)/5)+2}
PVChest:{PVChestMax}
*#Chest (HP Chest):{PVChestMax}/{PVChestMax} (AP {PA_Chest})
PVAbdomenMax:{ceiling((SIZ+CON)/5)+1}
PVAbdomen:{PVAbdomenMax}
*#Abdomen (HP Abdomen):{PVAbdomen}/{PVAbdomenMax} (AP {PA_Abdomen})
PVJambeGMax:{ceiling((SIZ+CON)/5)}
PVJambeG:{PVJambeGMax}
*#JambeG (HP Left Leg):{PVJambeG}/{PVJambeGMax} (AP {PA_JambeG})
PVJambeDMax:{ceiling((SIZ+CON)/5)}
PVJambeD:{PVJambeDMax}
*#JambeD (HP Right Leg):{PVJambeD}/{PVJambeDMax} (AP {PA_JambeD})
PA_Head:0
PA_BrasG:0
PA_BrasD:0
PA_Chest:0
PA_Abdomen:0
PA_JambeG:0
PA_JambeD:0
LocalStates:...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...
CombatAction (Combat Actins):{ceiling((DEX+INT)/12)}
StrikeRank (Strike Rank):{ceiling((INT+DEX)/2)}
BonusDegat (Damage Bonus):0
Bonus_Degats_Monture:-
Deplacement:6
SpeedFactor:1
DeplacementFactor:1
ENCFactor:1
JustMov:0
Mouvement:0
MouvAction:{Deplacement}
MouvRound:{Deplacement}
*#MvtAC (Move/AC):{JustMov}m/{MouvAction}m
*#MvtRound (Move/Round):{Mouvement}m/{MouvRound}m
Competences:{Competences=getLibProperty("BaseSkills","lib:gm")}
CompetencesList
CompetencesCombat:{CompetencesCombat=getLibProperty("CombatSkills","lib:gm")}
Coinpurse:{Coinpurse=getLibProperty("BaseCoinPurse","lib:gm")}
DexSkillList:{DexSkillList=getLibProperty("AllDexSkills","lib:gm")}
Bourse:[0,0,0,0,0]
Valeurs
Encombrement:0
EncombrementArmure:0
EncombrementArme:0
Equipements:[]
Sorts:[]
Items
Armures:{Armures=getLibProperty("BaseArmors","lib:gm")}
Armes:{Armes=getLibProperty("BaseWeapons","lib:gm")}
Init
NumAct
LastWpn
LastDefense
LastAttack
CombatEffects
*MainGauche (Left Hand)
*MainDroite (Right Hand)
ArmorSkillPenalty:0
ArmorSRPenalty:0
Die:0
Temp
vArmeSlot
Note
ShowArme:Yes
ShowArmure:Yes
ShowCompetence:Combat
oddRow:#FFFFFF
evenRow:#EEEEAA
CurrentDegats:0
fullSheetCache
ArcosNave
Potencias
PotenciaAct
MovExtra
DmgDiv
LastRoll
LastAttackRec
LuzActiva
LuzTipo
LuzColor:Verde
Tamanio
Tamanio2
Iniciativa
Alcance
Advantages
*setShape:[H: setTokenShape("TOP DOWN")][H: setShape = ""]
ACTodas:{ACTodas=CombatAction}
ACDefensa:0
Attachments
Sin título.jpg
Sin título.jpg (152.58 KiB) Viewed 5731 times

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Re: Problem with new version 1.7

Post by Phergus »

Auto-calculated/initialized properties are broken in 1.7. This has been fixed for 1.8.

https://github.com/RPTools/maptool/issues/1560

wisewolf
Cave Troll
Posts: 79
Joined: Tue Aug 06, 2019 10:50 am

Re: Problem with new version 1.7

Post by wisewolf »

Where can I find 1.8 version?

User avatar
aliasmask
RPTools Team
Posts: 9024
Joined: Tue Nov 10, 2009 6:11 pm
Location: Bay Area

Re: Problem with new version 1.7

Post by aliasmask »

For a temp fix you can replace {content} with [r: content]

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Re: Problem with new version 1.7

Post by Phergus »

As Aliasmask says, if you replace your current property set with the following they will work.

Code: Select all

Nom
Age:-
Profession:-
Nationalite:-
MinorNPC:0
STR (STR):[r:STR=eval("4d6k3")]
CON (CON):[r:CON=eval("4d6k3")]
DEX (DEX):[r:DEX=eval("4d6k3")]
SIZ (SIZ):[r:SIZ=eval("2d6+6")]
INT (INT):[r:INT=eval("2d6+6")]
POW (POW):[r:POW=eval("4d6k3")]
CHA (CHA):[r:CHA=eval("4d6k3")]
EDU (EDU):0
STRDie:3d6
CONDie:3d6
DEXDie:3d6
SIZDie:2d6+6
INTDie:2d6+6
POWDie:3d6
CHADie:3d6
EDUDie:3d6+3
PdH (Hero Points):[r:floor(POW/2)]
PdA (Improvement Points):0
Reputation:0
PdM (Magic Points):[r:POW]
PDD (Dedicated POW points):0
PdMMax:[r:max(0,POW-PDD)]
PdVNPC:[r:ceiling((CON+SIZ)/2)]
PdVMAXNPC:[r:ceiling((CON+SIZ)/2)]
PV (Hit Points):[r:PdVNPC]|[r:PdVMAXNPC]
BM (Major Wound):[r:ceiling(PdVMAXNPC/2)]
CountDownDeathNPC:[r:BM]
SAN:[r:POW*5]
SANMax:[r:POW*5]
Sanity (SAN):[r:SAN]|[r:SANMax]
Aplomb:0
FatigueLevel (Fatigue Level):0
FatigueSkillPenalty:0
FatigueMovementPenalty:0
FatigueSRPenalty:0
FatigueCAPenalty:0
States:[r:]
tmpStats:[]
TimeHealed:0
PVHeadMax:[r:ceiling((SIZ+CON)/5)]
PVHead:[r:PVHeadMax]
*#Head (HP Head):[r:PVHead]/[r:PVHeadMax] (AP [r:PA_Head])
PVBrasGMax:[r:max(1,ceiling((SIZ+CON)/5)-1)]
PVBrasG:[r:PVBrasGMax]
*#BrasG (HP Left Arm):[r:PVBrasG]/[r:PVBrasGMax] (AP [r:PA_BrasG])
PVBrasDMax:[r:max(1,ceiling((SIZ+CON)/5)-1)]
PVBrasD:[r:PVBrasDMax]
*#BrasD (HP Right Arm):[r:PVBrasD]/[r:PVBrasDMax] (AP [r:PA_BrasD])
PVChestMax:[r:ceiling((SIZ+CON)/5)+2]
PVChest:[r:PVChestMax]
*#Chest (HP Chest):[r:PVChestMax]/[r:PVChestMax] (AP [r:PA_Chest])
PVAbdomenMax:[r:ceiling((SIZ+CON)/5)+1]
PVAbdomen:[r:PVAbdomenMax]
*#Abdomen (HP Abdomen):[r:PVAbdomen]/[r:PVAbdomenMax] (AP [r:PA_Abdomen])
PVJambeGMax:[r:ceiling((SIZ+CON)/5)]
PVJambeG:[r:PVJambeGMax]
*#JambeG (HP Left Leg):[r:PVJambeG]/[r:PVJambeGMax] (AP [r:PA_JambeG])
PVJambeDMax:[r:ceiling((SIZ+CON)/5)]
PVJambeD:[r:PVJambeDMax]
*#JambeD (HP Right Leg):[r:PVJambeD]/[r:PVJambeDMax] (AP [r:PA_JambeD])
PA_Head:0
PA_BrasG:0
PA_BrasD:0
PA_Chest:0
PA_Abdomen:0
PA_JambeG:0
PA_JambeD:0
LocalStates:...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...
CombatAction (Combat Actins):[r:ceiling((DEX+INT)/12)]
StrikeRank (Strike Rank):[r:ceiling((INT+DEX)/2)]
BonusDegat (Damage Bonus):0
Bonus_Degats_Monture:-
Deplacement:6
SpeedFactor:1
DeplacementFactor:1
ENCFactor:1
JustMov:0
Mouvement:0
MouvAction:[r:Deplacement]
MouvRound:[r:Deplacement]
*#MvtAC (Move/AC):[r:JustMov]m/[r:MouvAction]m
*#MvtRound (Move/Round):[r:Mouvement]m/[r:MouvRound]m
Competences:[r:Competences=getLibProperty("BaseSkills","lib:gm")]
CompetencesList
CompetencesCombat:[r:CompetencesCombat=getLibProperty("CombatSkills","lib:gm")]
Coinpurse:[r:Coinpurse=getLibProperty("BaseCoinPurse","lib:gm")]
DexSkillList:[r:DexSkillList=getLibProperty("AllDexSkills","lib:gm")]
Bourse:[0,0,0,0,0]
Valeurs
Encombrement:0
EncombrementArmure:0
EncombrementArme:0
Equipements:[]
Sorts:[]
Items
Armures:[r:Armures=getLibProperty("BaseArmors","lib:gm")]
Armes:[r:Armes=getLibProperty("BaseWeapons","lib:gm")]
Init
NumAct
LastWpn
LastDefense
LastAttack
CombatEffects
*MainGauche (Left Hand)
*MainDroite (Right Hand)
ArmorSkillPenalty:0
ArmorSRPenalty:0
Die:0
Temp
vArmeSlot
Note
ShowArme:Yes
ShowArmure:Yes
ShowCompetence:Combat
oddRow:#FFFFFF
evenRow:#EEEEAA
CurrentDegats:0
fullSheetCache
ArcosNave
Potencias
PotenciaAct
MovExtra
DmgDiv
LastRoll
LastAttackRec
LuzActiva
LuzTipo
LuzColor:Verde
Tamanio
Tamanio2
Iniciativa
Alcance
Advantages
*setShape:[H: setTokenShape("TOP DOWN")][H: setShape = ""]
ACTodas:[r:ACTodas=CombatAction]
ACDefensa:0

wisewolf
Cave Troll
Posts: 79
Joined: Tue Aug 06, 2019 10:50 am

Re: Problem with new version 1.7

Post by wisewolf »

Thank you very much!

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