Problem with new version 1.7
Posted: Thu Jun 18, 2020 10:18 am
Hi there, I today updated to the 1.7 version, and I had some important problems, I think the problem is with campaign properties.
When I create a new token It can't create a new character sheet, here is a screenshot so you can see the problem with token properties:
https://drive.google.com/file/d/1X10BHj ... sp=sharing
I also attached it here.
Here are the campaign properties for "Basic":
CreationList
Nom
Age:-
Profession:-
Nationalite:-
MinorNPC:0
STR (STR):{STR=eval("4d6k3")}
CON (CON):{CON=eval("4d6k3")}
DEX (DEX):{DEX=eval("4d6k3")}
SIZ (SIZ):{SIZ=eval("2d6+6")}
INT (INT):{INT=eval("2d6+6")}
POW (POW):{POW=eval("4d6k3")}
CHA (CHA):{CHA=eval("4d6k3")}
EDU (EDU):0
STRDie:3d6
CONDie:3d6
DEXDie:3d6
SIZDie:2d6+6
INTDie:2d6+6
POWDie:3d6
CHADie:3d6
EDUDie:3d6+3
PdH (Hero Points):{floor(POW/2)}
PdA (Improvement Points):0
Reputation:0
PdM (Magic Points):{POW}
PDD (Dedicated POW points):0
PdMMax:{max(0,POW-PDD)}
PdVNPC:{ceiling((CON+SIZ)/2)}
PdVMAXNPC:{ceiling((CON+SIZ)/2)}
PV (Hit Points):{PdVNPC}|{PdVMAXNPC}
BM (Major Wound):{ceiling(PdVMAXNPC/2)}
CountDownDeathNPC:{BM}
SAN:{POW*5}
SANMax:{POW*5}
Sanity (SAN):{SAN}|{SANMax}
Aplomb:0
FatigueLevel (Fatigue Level):0
FatigueSkillPenalty:0
FatigueMovementPenalty:0
FatigueSRPenalty:0
FatigueCAPenalty:0
States:{}
tmpStats:[]
TimeHealed:0
PVHeadMax:{ceiling((SIZ+CON)/5)}
PVHead:{PVHeadMax}
*#Head (HP Head):{PVHead}/{PVHeadMax} (AP {PA_Head})
PVBrasGMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasG:{PVBrasGMax}
*#BrasG (HP Left Arm):{PVBrasG}/{PVBrasGMax} (AP {PA_BrasG})
PVBrasDMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasD:{PVBrasDMax}
*#BrasD (HP Right Arm):{PVBrasD}/{PVBrasDMax} (AP {PA_BrasD})
PVChestMax:{ceiling((SIZ+CON)/5)+2}
PVChest:{PVChestMax}
*#Chest (HP Chest):{PVChestMax}/{PVChestMax} (AP {PA_Chest})
PVAbdomenMax:{ceiling((SIZ+CON)/5)+1}
PVAbdomen:{PVAbdomenMax}
*#Abdomen (HP Abdomen):{PVAbdomen}/{PVAbdomenMax} (AP {PA_Abdomen})
PVJambeGMax:{ceiling((SIZ+CON)/5)}
PVJambeG:{PVJambeGMax}
*#JambeG (HP Left Leg):{PVJambeG}/{PVJambeGMax} (AP {PA_JambeG})
PVJambeDMax:{ceiling((SIZ+CON)/5)}
PVJambeD:{PVJambeDMax}
*#JambeD (HP Right Leg):{PVJambeD}/{PVJambeDMax} (AP {PA_JambeD})
PA_Head:0
PA_BrasG:0
PA_BrasD:0
PA_Chest:0
PA_Abdomen:0
PA_JambeG:0
PA_JambeD:0
LocalStates:...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...
CombatAction (Combat Actins):{ceiling((DEX+INT)/12)}
StrikeRank (Strike Rank):{ceiling((INT+DEX)/2)}
BonusDegat (Damage Bonus):0
Bonus_Degats_Monture:-
Deplacement:6
SpeedFactor:1
DeplacementFactor:1
ENCFactor:1
JustMov:0
Mouvement:0
MouvAction:{Deplacement}
MouvRound:{Deplacement}
*#MvtAC (Move/AC):{JustMov}m/{MouvAction}m
*#MvtRound (Move/Round):{Mouvement}m/{MouvRound}m
Competences:{Competences=getLibProperty("BaseSkills","lib:gm")}
CompetencesList
CompetencesCombat:{CompetencesCombat=getLibProperty("CombatSkills","lib:gm")}
Coinpurse:{Coinpurse=getLibProperty("BaseCoinPurse","lib:gm")}
DexSkillList:{DexSkillList=getLibProperty("AllDexSkills","lib:gm")}
Bourse:[0,0,0,0,0]
Valeurs
Encombrement:0
EncombrementArmure:0
EncombrementArme:0
Equipements:[]
Sorts:[]
Items
Armures:{Armures=getLibProperty("BaseArmors","lib:gm")}
Armes:{Armes=getLibProperty("BaseWeapons","lib:gm")}
Init
NumAct
LastWpn
LastDefense
LastAttack
CombatEffects
*MainGauche (Left Hand)
*MainDroite (Right Hand)
ArmorSkillPenalty:0
ArmorSRPenalty:0
Die:0
Temp
vArmeSlot
Note
ShowArme:Yes
ShowArmure:Yes
ShowCompetence:Combat
oddRow:#FFFFFF
evenRow:#EEEEAA
CurrentDegats:0
fullSheetCache
ArcosNave
Potencias
PotenciaAct
MovExtra
DmgDiv
LastRoll
LastAttackRec
LuzActiva
LuzTipo
LuzColor:Verde
Tamanio
Tamanio2
Iniciativa
Alcance
Advantages
*setShape:[H: setTokenShape("TOP DOWN")][H: setShape = ""]
ACTodas:{ACTodas=CombatAction}
ACDefensa:0
When I create a new token It can't create a new character sheet, here is a screenshot so you can see the problem with token properties:
https://drive.google.com/file/d/1X10BHj ... sp=sharing
I also attached it here.
Here are the campaign properties for "Basic":
CreationList
Nom
Age:-
Profession:-
Nationalite:-
MinorNPC:0
STR (STR):{STR=eval("4d6k3")}
CON (CON):{CON=eval("4d6k3")}
DEX (DEX):{DEX=eval("4d6k3")}
SIZ (SIZ):{SIZ=eval("2d6+6")}
INT (INT):{INT=eval("2d6+6")}
POW (POW):{POW=eval("4d6k3")}
CHA (CHA):{CHA=eval("4d6k3")}
EDU (EDU):0
STRDie:3d6
CONDie:3d6
DEXDie:3d6
SIZDie:2d6+6
INTDie:2d6+6
POWDie:3d6
CHADie:3d6
EDUDie:3d6+3
PdH (Hero Points):{floor(POW/2)}
PdA (Improvement Points):0
Reputation:0
PdM (Magic Points):{POW}
PDD (Dedicated POW points):0
PdMMax:{max(0,POW-PDD)}
PdVNPC:{ceiling((CON+SIZ)/2)}
PdVMAXNPC:{ceiling((CON+SIZ)/2)}
PV (Hit Points):{PdVNPC}|{PdVMAXNPC}
BM (Major Wound):{ceiling(PdVMAXNPC/2)}
CountDownDeathNPC:{BM}
SAN:{POW*5}
SANMax:{POW*5}
Sanity (SAN):{SAN}|{SANMax}
Aplomb:0
FatigueLevel (Fatigue Level):0
FatigueSkillPenalty:0
FatigueMovementPenalty:0
FatigueSRPenalty:0
FatigueCAPenalty:0
States:{}
tmpStats:[]
TimeHealed:0
PVHeadMax:{ceiling((SIZ+CON)/5)}
PVHead:{PVHeadMax}
*#Head (HP Head):{PVHead}/{PVHeadMax} (AP {PA_Head})
PVBrasGMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasG:{PVBrasGMax}
*#BrasG (HP Left Arm):{PVBrasG}/{PVBrasGMax} (AP {PA_BrasG})
PVBrasDMax:{max(1,ceiling((SIZ+CON)/5)-1)}
PVBrasD:{PVBrasDMax}
*#BrasD (HP Right Arm):{PVBrasD}/{PVBrasDMax} (AP {PA_BrasD})
PVChestMax:{ceiling((SIZ+CON)/5)+2}
PVChest:{PVChestMax}
*#Chest (HP Chest):{PVChestMax}/{PVChestMax} (AP {PA_Chest})
PVAbdomenMax:{ceiling((SIZ+CON)/5)+1}
PVAbdomen:{PVAbdomenMax}
*#Abdomen (HP Abdomen):{PVAbdomen}/{PVAbdomenMax} (AP {PA_Abdomen})
PVJambeGMax:{ceiling((SIZ+CON)/5)}
PVJambeG:{PVJambeGMax}
*#JambeG (HP Left Leg):{PVJambeG}/{PVJambeGMax} (AP {PA_JambeG})
PVJambeDMax:{ceiling((SIZ+CON)/5)}
PVJambeD:{PVJambeDMax}
*#JambeD (HP Right Leg):{PVJambeD}/{PVJambeDMax} (AP {PA_JambeD})
PA_Head:0
PA_BrasG:0
PA_BrasD:0
PA_Chest:0
PA_Abdomen:0
PA_JambeG:0
PA_JambeD:0
LocalStates:...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...,...
CombatAction (Combat Actins):{ceiling((DEX+INT)/12)}
StrikeRank (Strike Rank):{ceiling((INT+DEX)/2)}
BonusDegat (Damage Bonus):0
Bonus_Degats_Monture:-
Deplacement:6
SpeedFactor:1
DeplacementFactor:1
ENCFactor:1
JustMov:0
Mouvement:0
MouvAction:{Deplacement}
MouvRound:{Deplacement}
*#MvtAC (Move/AC):{JustMov}m/{MouvAction}m
*#MvtRound (Move/Round):{Mouvement}m/{MouvRound}m
Competences:{Competences=getLibProperty("BaseSkills","lib:gm")}
CompetencesList
CompetencesCombat:{CompetencesCombat=getLibProperty("CombatSkills","lib:gm")}
Coinpurse:{Coinpurse=getLibProperty("BaseCoinPurse","lib:gm")}
DexSkillList:{DexSkillList=getLibProperty("AllDexSkills","lib:gm")}
Bourse:[0,0,0,0,0]
Valeurs
Encombrement:0
EncombrementArmure:0
EncombrementArme:0
Equipements:[]
Sorts:[]
Items
Armures:{Armures=getLibProperty("BaseArmors","lib:gm")}
Armes:{Armes=getLibProperty("BaseWeapons","lib:gm")}
Init
NumAct
LastWpn
LastDefense
LastAttack
CombatEffects
*MainGauche (Left Hand)
*MainDroite (Right Hand)
ArmorSkillPenalty:0
ArmorSRPenalty:0
Die:0
Temp
vArmeSlot
Note
ShowArme:Yes
ShowArmure:Yes
ShowCompetence:Combat
oddRow:#FFFFFF
evenRow:#EEEEAA
CurrentDegats:0
fullSheetCache
ArcosNave
Potencias
PotenciaAct
MovExtra
DmgDiv
LastRoll
LastAttackRec
LuzActiva
LuzTipo
LuzColor:Verde
Tamanio
Tamanio2
Iniciativa
Alcance
Advantages
*setShape:[H: setTokenShape("TOP DOWN")][H: setShape = ""]
ACTodas:{ACTodas=CombatAction}
ACDefensa:0