It's not so much that I'm ashamed to ask for help so much as I get frustrated when I can't just do something for myself. I don't think I'm alone in this either. We are all gamers, and we all know how limited our time is when it comes to this wonderful hobby. And knowing that makes it difficult to constantly bug other gamers to take out time from their own endeavors to help us out.
I should have prefaced my entire statement by pointing out that I don't have the first clue in how to keep MT usable to the majority and not the minority, or if it is even possible based on the newest additions to the program. I don't have any idea of how much of the new features can be streamlined to make them accessible to the average, non-coding user, if at all.
I just wanted to go on the record as speaking for the little guys who wholly appreciate it when others help us, but would prefer to have the means to do things for ourselves as much as possible. I didn't want the developers to get so far ahead in developing new features and additions that we average users never get to play with the new features because they weren't made to be accessible by those of us lacking programming backgrounds. I understand that certain aspects of scripting and coding can only be simplified so far, I am just hoping that in the process of developing MT, the coders and developers can find ways to make things a little easier on those of us who want to do as much as we can for ourselves.
I've been using DM Genie for more than 5 years now I think. I've created some scripts by myself by taking other scripts apart and figuring out how they worked, and then modifying them to create my own scripts. And even after 5 years, I still need help occasionally from the DM Genie pros like Azhrei and Big Mac. But, it means a lot to me that the scripting in GM Genie is simple enough that a non-programmer like me can dissect similar scripts and figure most things out for myself.
What would be really nice is if someone could break the codespeak down for us non-coders every 5 pages or so, so at least we have an idea in the direction things are going and we can do our best to keep up. I was doing pretty good for a while there, but am now completely lost on just what features are being added, which ones are being changed, what protocols are being used, etc. Being able to stay somewhat in the loop at least makes it a bit easier to visualize the direction things are going and allows the rest of us to stay up to date on just what functionalities are being added and modified. Maybe it would be cool to have a separate Macro Room where there can be a current "this is what we've added and this is what we are adding" list in layman's terms so those of us who have trouble following the technical conversations can at least stay up to date on functionalities that we may find useful in our own games.
One other thing to consider is that many of us who use the latest versions of MT aren't using them for the purposes of macros, but for the latest versions of light/vision/initiative/etc. But since they are there, we do our best to try and keep up with all of the latest changes. I also realize that with the rapid development of this program, that it's almost impossible to keep the documentation up to date. I know that once things slow down, we'll eventually have a glossary and basic coding information in the documentation that will make it easier for people to decipher existing scripts and modify them to suit their own purposes. Again, I just wanted to say something now so that these types of things aren't forgotten and people lose interest in using the program because it is evolving faster than they can keep up with it.
I'm hooked on MT, and can't imagine gaming without it, whether online or tabletop. I just don't want it to evolve so quickly or become so complicated that a program I've been using for several years becomes frustrating.
