Adventurers

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imperialjunkie
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Re: Adventurers

Post by imperialjunkie »

Sepp wrote:I'm not fond of taking Stealth, as it leads, in my experience, to the inevitable party splitting in which half the PCs wait while two others sneak ahead. Unless we are going to use the Group Stealth rules, I'd rather not have a mixed Stealthy/Clanky group.

Agreed, if it has a tendency to be used for combat reasons. But there could be some Skill Challenge uses for it too. That's my main point.

But really the main concern that I see is in social areas. Social Skill Challenges are a fairly common paradigm for them, and we are going to fail miserably if we do them by the book. I suppose we'll just be fighting a lot. :)

Sepp
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Re: Adventurers

Post by Sepp »

imperialjunkie wrote:
Sepp wrote:I'm not fond of taking Stealth, as it leads, in my experience, to the inevitable party splitting in which half the PCs wait while two others sneak ahead. Unless we are going to use the Group Stealth rules, I'd rather not have a mixed Stealthy/Clanky group.

Agreed, if it has a tendency to be used for combat reasons. But there could be some Skill Challenge uses for it too. That's my main point.

But really the main concern that I see is in social areas. Social Skill Challenges are a fairly common paradigm for them, and we are going to fail miserably if we do them by the book. I suppose we'll just be fighting a lot. :)


Well, we are a group of Bounty Hunters and Prisoner Transportation Specialists. That doesn't strike me as the most diplomatic of groups. We're RollPlaying and we haven't even started!

shamballa
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Re: Adventurers

Post by shamballa »

Sepp wrote:
imperialjunkie wrote:
Sepp wrote:I'm not fond of taking Stealth, as it leads, in my experience, to the inevitable party splitting in which half the PCs wait while two others sneak ahead. Unless we are going to use the Group Stealth rules, I'd rather not have a mixed Stealthy/Clanky group.

Agreed, if it has a tendency to be used for combat reasons. But there could be some Skill Challenge uses for it too. That's my main point.

But really the main concern that I see is in social areas. Social Skill Challenges are a fairly common paradigm for them, and we are going to fail miserably if we do them by the book. I suppose we'll just be fighting a lot. :)


Well, we are a group of Bounty Hunters and Prisoner Transportation Specialists. That doesn't strike me as the most diplomatic of groups. We're RollPlaying and we haven't even started!


I have yet to meet a problem that couldn't be solved with hitting it until it stops moving. :twisted:

Wargoose
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Re: Adventurers

Post by Wargoose »

i like that. i'm going to have to steal it.
-- \\/argoose --
LFR - Lucan, Elf Ranger H1 Where has Lucan been? | RPGA# 9214081275 | Skype: dtab55 | Style: Explorer/Watcher | High, Low... Doesn't matter, I came to kick some goblin a$$

DM - Sellswords of Eberron

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imperialjunkie
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Re: Adventurers

Post by imperialjunkie »

Heh. That's all cool.

I have Jurash trained in Diplomacy, but he won't be one to talk his way out of a fight. He's all about honor and prowess in combat. His Diplomacy will come through in more overtly social situations, like trying to convince a magistrate or sheriff to give us some info on a fugitive or something like that.

Sepp
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Re: Adventurers

Post by Sepp »

imperialjunkie wrote:Heh. That's all cool.

I have Jurash trained in Diplomacy, but he won't be one to talk his way out of a fight. He's all about honor and prowess in combat. His Diplomacy will come through in more overtly social situations, like trying to convince a magistrate or sheriff to give us some info on a fugitive or something like that.


As long has he understand the occasional need for prison breaks.

Paul
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Re: Adventurers

Post by Paul »

Heh, I picked up Arcana/History/Religion since they're int skills and thats a wizard's strength. The fourth skill I wasn't really sure on. I grabbed insight, thinking it might be a bit helpful in conversations (since I can't really take any other convo skills with -1 cha mod) and come up in other skill challenges too. I could drop it for Nature and get an 8, which is pretty decent for foraging. What do you guys think?

As far as physical challenges, my wizard won't be THAT bad. I can't pick up training in endurance/athletics, but due to stats and racial bonus I start with 3/3.

His conversation skills will be terrible though, which fits with his background of being a prisoner most of his life. His knowledge about the world is mostly from reading books while imprisoned.

shamballa
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Re: Adventurers

Post by shamballa »

I think skill challenges we all just kinda stand there silent and let Jurash do all the talking.

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imperialjunkie
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Re: Adventurers

Post by imperialjunkie »

I think Insight is decent, Paul. It can be useful in social challenges, usually to give bonuses to others. Your knowledge skills are useful as well. I think your picks are good.

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imperialjunkie
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Re: Adventurers

Post by imperialjunkie »

So I'm thinking about changing my PC to a runepriest. I've never played one, and to be honest I haven't liked the idea of them. But given the changes to dwarf and that we are playing in Eberron, I could see making a cool Kundarak dwarf who is doing some work with Deneith. It would be a change of pace, since I've already played a warlord before. I'd also add a little more spunk to the fighter defender in the group, as well as do some damage buffing.

Thoughts? I know it would probably change the Q'barra PCs' backgrounds as my dragonborn was the impetus for it.

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imperialjunkie
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Re: Adventurers

Post by imperialjunkie »

Or I may do a halfling bard from House Jorasco.

shamballa
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Re: Adventurers

Post by shamballa »

Do what you want. In my desire to continue being a pain I may switch to another class. I went to a dnd event this weekend and got a chance to try out my build twice... and pretty much I was fairly unimpressed. If there a metric tons of free attacks going around its pretty awesome. Otherwise it is it was pretty mediocre.

Sepp
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Re: Adventurers

Post by Sepp »

shamballa wrote:Do what you want. In my desire to continue being a pain I may switch to another class. I went to a dnd event this weekend and got a chance to try out my build twice... and pretty much I was fairly unimpressed. If there a metric tons of free attacks going around its pretty awesome. Otherwise it is it was pretty mediocre.


Seekers are fail. We did warn you. :wink:

Sepp
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Re: Adventurers

Post by Sepp »

imperialjunkie wrote:Or I may do a halfling bard from House Jorasco.


I like dwarves more then halflings. But play what you like.

shamballa
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Re: Adventurers

Post by shamballa »

Sepp wrote:
shamballa wrote:Do what you want. In my desire to continue being a pain I may switch to another class. I went to a dnd event this weekend and got a chance to try out my build twice... and pretty much I was fairly unimpressed. If there a metric tons of free attacks going around its pretty awesome. Otherwise it is it was pretty mediocre.


Seekers are fail. We did warn you. :wink:


That you did. :lol: I guess I'll wait for Primal power 2 and then give it another shot.

Mind you it wasn't all bad. I kicked major butt on sat.... I would just need to have a 2 warlords (one who specializes it solely granting basic attacks) and have the rest of the group not have decent basic attacks. :twisted:

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