[spoiler=Fie LaChance]====== Created Using Wizards of the Coast D&D Character Builder ======
Fie, level 2
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Background: Aundair (City), Merchant Prince, Shadow Acrobat, Deneith Mercenary, Natural Chameleon, Orien Smuggler (Merchant Prince Benefit)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 18, Int 10, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 16, Int 10, Wis 12, Cha 16.
AC: 19 Fort: 13 Reflex: 19 Will: 17
HP: 29 Surges: 7 Surge Value: 7
Stealth +10, Thievery +10, Perception +7, Bluff +12, Acrobatics +14, Insight +11
Arcana, Diplomacy +5, Dungeoneering +2, Endurance +2, Heal +2, History, Intimidate +5, Nature +2, Religion, Streetwise +5, Athletics +5
Level 1: Duelist's Panache
Level 2: Slaying Action
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Deft Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Confounding Attack
Rogue utility 2: Tumble
Rhythm Blade Dagger +1, Magic Leather Armor +1, Amulet of Physical Resolve +1, Distance Shuriken +1
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[spoiler=Background]Fie in the past worked as a spy, often simultaneously stealing from, for and spying on and for several different houses at a time under many different aliases. Eventually during a job he was set up and he had no choice but to drop his alternative aliases and flee. As everything came crashing down on him Fie barely managed to escape with his life, losing almost everything in the process.
Now having learned his lesson Fie is content to just wander from job to job never doing anything to big or anything that might get him noticed. Fie also suffered PTSD from his brutal escape so he spends a lot of time simply drinking to forget and disabling himself so that he will never become what he did before.[/spoiler]
[spoiler=wishlist]Dagger-Quicksilver blade, Shielding Blade, Duelist Weapon, Subtle Weapon, Rhythm Weapon,
Shuriken- Shielding Blade, Distance Weapon, Rhythm Weapon, Hidden Weapon
Leather Armor- Gambler's Suit, Skybound Armor, Anakore Armor, Sylvan Armor
Arms- Iron Armbands of Power, Bracers of Mental Might, Executioner's Braces
Feet- Boots of the Fencing Master, Sandals of Precise Stepping, Boots of Bounding, Boots of Free Movement, Acrobat Boots.
Hands- Feinting Gloves, Breaching Gauntlets, Gloves of Agility, Gauntlets of Blood
Head- Resplendent Circlet, Circlet of Authority, Gem of Colloquy.[/spoiler]
Last edited by shamballa
on Tue Mar 08, 2011 3:47 pm, edited 3 times in total.