dorpond wrote:trevor wrote:The downside is that the images will show up in their library, so secrets may get lost.
That is huge enough to not have it replace our current setup then. If players could all view my RPtoks and maps, that would be devastating.
Agreed, this occurred to me as soon as I posted my question - but of course this I would know was working, if we've confirmed (as I think we just did) that it'd work.
Um, the other thing I tried doing once was have my players download the repository zip and drop the files (i.e. the images) into their assetcache folder. But this doesn't seem to have worked, because a player even after doing so still ran into that fatal dialog background image problem we had a while back in conjunction with my Spell Manager.
Would the following be workable?
1. Add an option to save a file called "name.mtimg" or something that is essentially a single file containing the image data used in the campaign.
2. Upload the somewhere and have the players dl it.
3. Players can't "peek" (unless they're determined codies) because it's not in a standard image format and doesn't go by a .zip extension.
4. Players use the option "add to hidden resources", which unpacks the image files into a folder in the .maptool folder called "hidden resources" and into a subfolder by the name of the .mtimg file.
5. The name of the .mtimg (and thus the folder to look in) is associated with the campaign somehow (either at server startup or in campaign properties), and when players connect the server tells their machines to look for images there first.
Players could still find secrets this way, but only if determined and knowledgeable, which limits the problem (and the threat is voluntary anyway). But this has the virtue of being relatively user-friendly and pretty foolproof, in virtue of a dedicated file type and file menu options. (The "special" file could very easily just be a zipped folder going by a different extension.) Confirmation that it's in operation could even be had in the form of a note when the map is loading for the player that images are being looked for from the "hidden name.mtimg repository".
I don't know how workable that all would be, but it seems like since we already have the repository stuff coded, it might be easily adaptable to handle all that.