Just playing devils advocate here, but assuming you (the player) knows what each macro does(which also assumes you don't have custom made macro button tooltips for those who DON'T know what each macro does), why us the macro window at all? Every macro is available from the right click menu.n3phrit wrote:Reality in this setup is, that me as GM have 1/3 of the screen covered with chat window and 1/3 with macro toolbar; using only remaining 1/3 for map and tokens.
Now, I DO agree that this is not an optimal solution since the right click menu is cluttered with tons of stuff most players will either never use or rarely use when compared to macros. Similar to what Az was saying about a radial menu, what if the default right click action was to ONLY show the macros? Then, perhaps a right click with a modifier key such as shift or ctrl, etc would open the full existing right click menu we see today. Perhaps even opening the sub-levels on right click when the top level "Macros" is the only menu item... For those who know exactly what their macros do(in game terms), this would be a great benefit in speeding up play for players and still allow for more visible screen real-estate( I typically, use the autodock-autohide feature for my macro windows). This also builds into the permission system Az has been thinking about...
Of course, other options for the chat and init windows are also decent suggestions.