Two down, one to go

Progress reports and musings from the developers on the current gaming tools.

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trevor
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Two down, one to go

Post by trevor »

K, down to one more tracker. Should take about an hour or so to implement. I'll hammer it out tmrw. Then I'll drop some of the menu items into a preferences panel.

Looks like we're on track for a Friday release of the first official Release Candidate for MapTool 1.0 :) (finally)
Dreaming of a 1.3 release

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trevor
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Post by trevor »

I would also like to mention that Vry has given us permission to use a couple of his outstanding maps as default maps distributed with MapTool.

Thanks Vry !
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Post by trevor »

Ok, the last one didn't take as much as I thought. In fact, it was a one word change: "contains" became "intersects". I love those kinds of fixes :)

Anyway, gonna clean up the menus a bit, then make a build for you guys to take a quick peek before we go to 1.0 RC 1.
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Post by brisingre »

jolly good!
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Post by RPTroll »

The stacked token popup panel works for all medium sized critters but if you stack a large and a huge on each other it sill pops up and disappears.
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trevor
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Post by trevor »

Is it dependent on where in the token you double click ?
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Post by RPTroll »

trevor wrote:Is it dependent on where in the token you double click ?
Oddly enough, yes. :-)

It works if you stack them with all the upper right corners aligned and click in the second cell from the right but not the right-most cell.

I played with it a bit more stacking a huge, large, and colossal creature in different positions. Some cells work and some don't so the work around is to try different cells of the top most token until you get one that works.
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Post by trevor »

Perhaps I should just have it pop up centered on the mouse, not the token.
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Post by Emryys »

trevor wrote:Perhaps I should just have it pop up centered on the mouse, not the token.
That would do it ;)
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