Shhhhhhh don't tell anyone ....

Progress reports and musings from the developers on the current gaming tools.

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trevor
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Shhhhhhh don't tell anyone ....

Post by trevor »

MapTool ... has ... HEXES !

With 1.0 tagged and waiting for release, I've gone forward with development. And the first item of business is implementing hexes.

I ripped out all the square grid specific code and put it behind a Grid interface as SquareGrid, and implemented a HexGrid.

Now, it's still super rudamentary, but it works. Right now it is only an overlay. It doesn't do snap to grid, or pathing, or keystroke movement, or templates. And it doesn't scale, at the moment. And you cant' change its size. But it works ! The rest is just fine tuning.

Right now it has the points going horizontal, but once that is working rotating it 90degrees will be fairly trivial.

The introductory code is in SVN (version control), but won't hit the development version on the website until after 1.0 is released. By that time, I think I'll have a lot of the features working.

Thought you guys might like to know that it's really, really, really close now (I think it's the longest running tracker).
Dreaming of a 1.3 release

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Post by RPTroll »

That's really cool.

/me does the happy troll dance.

A dump truck load of virtual snickers will hit your inbox soon.

In case this hasn't been said recently....

YOU ROCK!!!!!!!!
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Emryys
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Re: Shhhhhhh don't tell anyone ....

Post by Emryys »

trevor wrote:MapTool ... has ... HEXES !
:shock: :o :D :shock: :o :D :shock: :o :D :!:

Now I can do unbounded star maps for space combat!!!
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Re: Shhhhhhh don't tell anyone ....

Post by Emryys »

trevor wrote:I think it's the longest running tracker
Yep... Been watching it like the stock market ;)
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Post by trevor »

Ok, got the scaling of the hexes working, so you can zoom and the hexes stay true to their location. Next is the fairly straightforward calculation from cell coords to zone coords, and we should have everything to make snap to grid work.

From there it's on to pathing, which shouldn't be too much of a stretch.

I think I'll stop at that point so you guys can check my work and make sure I'm headed the right direction.

So while you guys play with the hexes, I'll be cranking out some of the other features. I'm hoping to start publishing the new development releases starting next week (first week of May).
Dreaming of a 1.3 release

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Post by Phergus »

Great to see the start of hex grid support.

Hate to complain but you are aware that they are stretched a wee bit in the vertical axis?

Also the Feet per Cell value. That is a face-to-face measurement, yes?

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Post by Emryys »

Phergus wrote:Hate to complain but you are aware that they are stretched a wee bit in the vertical axis?
See! It's not just me ;)

http://forums.rptools.net/viewtopic.php?t=198
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Post by Emryys »

Here's why I wanted hexes bad!...

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A little "Mayday" anyone? :)
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trevor
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Post by trevor »

Neat ! Thanks for sharing. Now I just need to squash them a bit, and put in snap to grid, and that should keep for a bit.
Dreaming of a 1.3 release

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