1.3b29 progress
Moderators: dorpond, trevor, Azhrei
-
- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
Loading on start up would be real nice
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
-
- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
No, it's just he's a rogue AI, and doesn't understand them.
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
I found more bugs that I think should be addressed before release since they will effect whether or not you can use Maptool 1.3b29 during games.
Trevor is aware of them. Hold tight
Trevor is aware of them. Hold tight
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
Video Teaser 2 is making us very excited in our neck of the woods. Here is a question though.
We play in a sort of cheating projector mode. I run two instances on the laptop, one of which is on the wall.
Will the visions be "chosen token specific". In other words, when I click on the elf, it shows what he sees. When I click on the dwarf, it shows what she sees, when I click on the human, he can't see squat, because he's a stupid human with no special vision.
I love that the various connected folks can only see their portions of the map, but how is that going to work for projector mode (which I assume is a 1.4 sort of thing)?
Zandari.
We play in a sort of cheating projector mode. I run two instances on the laptop, one of which is on the wall.
Will the visions be "chosen token specific". In other words, when I click on the elf, it shows what he sees. When I click on the dwarf, it shows what she sees, when I click on the human, he can't see squat, because he's a stupid human with no special vision.
I love that the various connected folks can only see their portions of the map, but how is that going to work for projector mode (which I assume is a 1.4 sort of thing)?
Zandari.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Currently, as shown in the teaser, the party has a shared exposed fog area, but each token has its own visible area, which can be seen when mousing over (the white circle).
The way it works right now is that your visible area is the summation of all the visible areas for the tokens you own. So in the case of projector mode, give that MT instance ownership of the party tokens and you'll get a combined view of all the party members. When you want to know specifically what each player can "see", just mouse over and look at the white outline.
The way it works right now is that your visible area is the summation of all the visible areas for the tokens you own. So in the case of projector mode, give that MT instance ownership of the party tokens and you'll get a combined view of all the party members. When you want to know specifically what each player can "see", just mouse over and look at the white outline.
Dreaming of a 1.3 release
This is sort of a bug report / enhancement request combination and JIRA was giving me an error so I'll just place it here.
I think Expose MacroManager.split() should be exposed beyond the package. At least one chat command (settokenstatus) can reasonably be expected to include whitespace in the token name (e.g. Elf 1) but SetTokenStateMacro will treat each word as a separate parameter. See SetTokenStateMacro line 70.
Something along the lines of
String[] tokens = MacroManager.split(aMacro).toArray();
would enable support for commands such as:
/settokenstate "Elf 1" Blinded true
I see your TODO already in place (// TODO: This should probably go in a util class in rplib) so maybe this can be squeezed in? =)
Ooops, apparently the reports did go through. Sorry for the double post!
I think Expose MacroManager.split() should be exposed beyond the package. At least one chat command (settokenstatus) can reasonably be expected to include whitespace in the token name (e.g. Elf 1) but SetTokenStateMacro will treat each word as a separate parameter. See SetTokenStateMacro line 70.
Something along the lines of
String[] tokens = MacroManager.split(aMacro).toArray();
would enable support for commands such as:
/settokenstate "Elf 1" Blinded true
I see your TODO already in place (// TODO: This should probably go in a util class in rplib) so maybe this can be squeezed in? =)
Ooops, apparently the reports did go through. Sorry for the double post!