1.3b32 Dev Progress

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

dorpond
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Post by dorpond »

Man, this new lighting and vision stuff will ROCK! :)
Thanks Trevor!

Quick question: any idea how we will be able to combine 2 or more visions down the road?
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

dorpond
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Post by dorpond »

Bug: can't create macro buttons in the token tab. (or maybe I don't know how to use the token tab)

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UntoldGlory
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Post by UntoldGlory »

Token tab will just display the tmacro's you created in the token properties. Untill the java 6 scripting upgrade, you can't write to tokens from the panel.

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trevor
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Post by trevor »

UntoldGlory wrote:Token tab will just display the tmacro's you created in the token properties.
Correct, can't add new macros from the macro panel, although there is some merit to that idea
Dreaming of a 1.3 release

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UntoldGlory
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Post by UntoldGlory »

I'd say there's more than "some" merit to that Trev! :P

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trevor
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Post by trevor »

dorpond wrote:I checked it out and found a bug Trevor.

Color doesn't seem to work. This was my setting:
Torch - 20 : 20 40#1200ff

The resuts were that I did in fact have darkvision 120' but I also had the previous lowlight vision (that is no longer assigned) instead of it reverting back to normal vision when looking at light.
Color won't work in this release, I'll tinker with that rendering for the next build. But what it does show is that the "shadow" area has been around since the beginning, it just wasn't being rendered.
Dreaming of a 1.3 release

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trevor
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Post by trevor »

dorpond wrote:
The resuts were that I did in fact have darkvision 120' but I also had the previous lowlight vision (that is no longer assigned) instead of it reverting back to normal vision when looking at light.
I've fixed this bug
Dreaming of a 1.3 release

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Ryss
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Post by Ryss »

dorpond wrote:Bug: can't create macro buttons in the token tab. (or maybe I don't know how to use the token tab)
It's a feature, not a bug! pffftt.. :P

Adding new macros to tokens from the token panel will be added later (didn't have enough time sadly).

BTW a reminder: the token tab only works when impersonating a token.

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UntoldGlory
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Post by UntoldGlory »

Good to know, is there a hotkey for impersonate?

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trevor
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Post by trevor »

Ryss wrote: BTW a reminder: the token tab only works when impersonating a token.
I wonder if we should add another tab for selected tokens, we could show the intersection of macros for all selected tokens. That could be pretty cool.

Initially I thought it should do that for the current token panel, but there are cases when you'll be impersonating one token, and selecting others.
Dreaming of a 1.3 release

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UntoldGlory
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Post by UntoldGlory »

trevor wrote: I wonder if we should add another tab for selected tokens, we could show the intersection of macros for all selected tokens. That could be pretty cool.

Initially I thought it should do that for the current token panel, but there are cases when you'll be impersonating one token, and selecting others.
I *heart* that suggestion Trev!

dorpond
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Post by dorpond »

Ryss wrote:It's a feature, not a bug! pffftt.. :P
Must have been those 12 pages of rubbish that made me miss that explaination. ;)

Thanks for explaining.

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trevor
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Post by trevor »

dorpond wrote:12 pages of rubbish
correctly, highly entertaining 12 pages of rubbish ;)
Dreaming of a 1.3 release

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Post by dorpond »

trevor wrote:
dorpond wrote:12 pages of rubbish
correctly, highly entertaining 12 pages of rubbish ;)
Indeed. 12 pages of entertainment. :)

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Ryss
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Post by Ryss »

UntoldGlory wrote:Good to know, is there a hotkey for impersonate?
Nope. Use /im <token_name> as usual or right click on the token and select it from the menu (I'm sure you know these already but well.. :D)

I added your suggestion to my todo list though.

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