giliath wrote:If you read this far, say woo hoo.
Woo Hoo!
(drink)
Moderators: dorpond, trevor, Azhrei
giliath wrote:If you read this far, say woo hoo.
BigO wrote:giliath wrote:If you read this far, say woo hoo.
Woo Hoo!
(drink)
RPMiller wrote:Will there be a program document that includes all the function names and their uses?
RPMiller wrote:giliath wrote:If you read this far, say woo hoo.
Woo Hoo and a question. Will there be a program document that includes all the function names and their uses? I'm already fairly overwhelmed by all the macro stuff, and can only imagine my head 'splodin' when I start trying to use the scripting. Documentation is a major necessity for me to really understand stuff. Especially docs that are in one place rather than scattered all over.
Azhrei wrote:So what's the plan with storing images in JSON? Would the image be converted to some encoded format and then the decode function would be called inside the object definition?
giliath wrote:I have already given Trevor a way of asking the parser for all of the functions. The javascript functions (when registered) will have a way for the function designers to add aliases and descriptions so that they will all show up in the function list Trevor is putting together.
RPMiller wrote:Fair enough. So we'll be depending heavily on function designers to document their functions. Any way to force that?
RPMiller wrote:giliath wrote:I have already given Trevor a way of asking the parser for all of the functions. The javascript functions (when registered) will have a way for the function designers to add aliases and descriptions so that they will all show up in the function list Trevor is putting together.
Fair enough. So we'll be depending heavily on function designers to document their functions. Any way to force that?
Orchard wrote:Of course, the GM can ALWAYS just take as a policy: I don't allow in game additions. Send me the file prior to game start and I'll review them. No additional scripts/functions within x hours before the game.
THoughts?
Orchard wrote:Regarding players being allowed to load javascript functions:
...
THoughts?
Lindharin wrote:[...] And any scripts available to the community can be edited by anyone in the community, so a really useful but poorly documented function can always be documented by someone else if needed.