MT 1.3b56 Progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MT 1.3b56 Progress
Here's what's been checked in so far:
Build 56
* Nomenclature change: Topology => VBL
* Spanish translation updated (Contributed by Patricio)
* Logging cleanup (Contributed by Azhrei)
* Don't autosave if a save is currently in progress
* New preference: Show Stat Sheet on Mouseover
* Fix bug: exception when a player's pointer gets stuck
* Fix bug: token labels are not being hidden
* Fix bug: players cannot see vision lines
* Fix bug: token labels not drawn when in fog
* Fix bug: Exception when trying to autoexpose when topology not in use
* Fix bug: divide by zero error if the map units per cell is 0
* Fix bug: Renaming a map shows "Rename {0}"
* Fix bug: Exception when clicking on whitespace in Initiative Panel
* Fix bug: OSX will exit regardless of cancelling the exit (Contributed by Craig Courtney)
* Disable menu mnemonics in OSX (Contributed by Craig Courtney)
I was tempted to make a build tonight, but thought I should give it a day for those that are interested to check out the source and kick the tires.
If nothing major comes out of testing, I'll do the build wednesday night (4/21)
Build 56
* Nomenclature change: Topology => VBL
* Spanish translation updated (Contributed by Patricio)
* Logging cleanup (Contributed by Azhrei)
* Don't autosave if a save is currently in progress
* New preference: Show Stat Sheet on Mouseover
* Fix bug: exception when a player's pointer gets stuck
* Fix bug: token labels are not being hidden
* Fix bug: players cannot see vision lines
* Fix bug: token labels not drawn when in fog
* Fix bug: Exception when trying to autoexpose when topology not in use
* Fix bug: divide by zero error if the map units per cell is 0
* Fix bug: Renaming a map shows "Rename {0}"
* Fix bug: Exception when clicking on whitespace in Initiative Panel
* Fix bug: OSX will exit regardless of cancelling the exit (Contributed by Craig Courtney)
* Disable menu mnemonics in OSX (Contributed by Craig Courtney)
I was tempted to make a build tonight, but thought I should give it a day for those that are interested to check out the source and kick the tires.
If nothing major comes out of testing, I'll do the build wednesday night (4/21)
Dreaming of a 1.3 release
Re: MT 1.3b56 Progress
Fantastic work Trevor!! I am anxious! I am obsessed!
I support strongly the nomenclature change. Thanks!
Some reminders (he,he):
Comment:
Thank you very much!
DJuego
I support strongly the nomenclature change. Thanks!
Some reminders (he,he):
Comment:
Answer:simonutp wrote: Unfortunately, dark vision still erases the colored light areas...
Comment:trevor wrote: My 1am brain had forgotten about the dark vision issue. That should be a pretty straightforward fix so will definitely be in b56.
Answer:dorpond wrote:Color bright light is still wonky it seems.
trevor wrote: Bright colored light should also be pretty easy to fix.
I support it!dorpond wrote: When the background or NPC's are selected (assuming NPC's remain at their default 'Has Sight = off'), I would suggest that light be represented in Normal perspective, instead of Lowlight.
Thank you very much!
DJuego
Re: MT 1.3b56 Progress
Just in time for my thursday game!I'll do the build wednesday night
- thecyberwolfe
- Dragon
- Posts: 312
- Joined: Thu Jun 26, 2008 3:57 pm
- Location: The Great Wet North
Re: MT 1.3b56 Progress
I'm guessing your internal calendar is minorly off - by about a year . Wednesday= 4/22 in 2009.trevor wrote:If nothing major comes out of testing, I'll do the build wednesday night (4/21)
The Cyberwolfe
----------------
Them: "Name one thing a PC can do that a Mac can't!"
Me: "Right-click."
----------------
Them: "Name one thing a PC can do that a Mac can't!"
Me: "Right-click."
Re: MT 1.3b56 Progress
Maybe he is on the other side of the International Date Line?thecyberwolfe wrote:I'm guessing your internal calendar is minorly off - by about a year . Wednesday= 4/22 in 2009.trevor wrote:If nothing major comes out of testing, I'll do the build wednesday night (4/21)
Yes, I realize that doesn't matter. I'm kidding.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MT 1.3b56 Progress
Heh, I should know better by now not to post at 1:30 in the morning
Dreaming of a 1.3 release
Re: MT 1.3b56 Progress
Argh! Trevor is quicker than a quickling!
I planned to send a french translation this evening (french time) but the b56 is already released and I haven't done even half of the job...
I planned to send a french translation this evening (french time) but the b56 is already released and I haven't done even half of the job...
Re: MT 1.3b56 Progress
One thing I noticed, I'm not sure if this is strictly b56 or was in b55:
When I click on a macro that has "apply to selected tokens" checked, if I currently do not have a token selected, the macro tries to run (and inevitably errors out).
I believe as late as b53 the macro would simply not run in this situation, which was preferable for me. Maybe there's a good reason for it, so I don't know if it's actually a bug or not.
When I click on a macro that has "apply to selected tokens" checked, if I currently do not have a token selected, the macro tries to run (and inevitably errors out).
I believe as late as b53 the macro would simply not run in this situation, which was preferable for me. Maybe there's a good reason for it, so I don't know if it's actually a bug or not.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MT 1.3b56 Progress
cubeblue, you might post that in the MapTool->Bug Reports section
Dreaming of a 1.3 release
Re: MT 1.3b56 Progress
Oh man, sorry. I read the thread in Announcements where it was very clearly stated that bugs should be in the Bug Reports section, but for whatever reason, I read it as saying bugs should go to the Developer Notes section. Posting to the correct place now.trevor wrote:cubeblue, you might post that in the MapTool->Bug Reports section
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.