D&D 4E: Keep on the Shadowfell Adventure

Custom frameworks for use with specific published modules/adventures, including token images, state images, notes on how to implement a complicated NPC using a MapTool framework, and so on. MUST NOT include the actual text from the adventure.

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fulfination
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D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

It's based of Veggie's Framework. I just love it. Simple and to the point. It also has nice visuals.

The campaign currently includes:
  • Tokens(with Macros) for the following characters:
    Monsters
    • Kobold Minion
    • Kobold Dragonshield
    • Kobold Slinger
    • Kobold Wyrmpriest
    • Kobold Denwardens
    • Kobold Skirmisher
    • Kobold Slink
    • Irontooth
    • Zombie Rotter
    • Human Rabble
    • Guard Drake
    • Agrid, Gnome Skulk
    • Kalrael's Spectral Apparition
    • Decrepit Skeleton
    • Ninaran
    • Rat Swarm
    • Zombie
    • Goblin Sharpshooter
    • Goblin Warrior
    • Goblin Cutter
    • Goblin Bombardier
    • Giant Rat
    • Ochre Jelly
    • Blue Slime
    • Kruthik Hatchling
    • Kruthik Young
    • Kruthik Adult
    • Splug
    • Sir Keegan, Skeleton Knight
    • Balgron the Fat
  • 5 Original maps(o) and 2 remakes(r):
    Maps
    • On The Road: Kobold Brigands(o)
    • Winterhaven(r)
    • Encounter A1: Kobold Ambush(o)
    • Encounter A2-A3: Kobold Lair(o)
    • Encounter A4: Burial Site(o)
    • Shadowfell Keep Level 1(r) Warning: Map has over 17MB
    • Interlude Three: The Dead Walk(o)
  • 3 info tokens, on the 'Hidden' layer, containing "Tactics", "Features of the Area" and "To read"
  • Winterhaven's buildings show a little info when clicking on them
  • Blocked FoV in the Keep
  • GM Note on most, if not all tokens containing info on Language, Equipment and XP Reward
WARNING: This campaign is still not finished!

Download link: Pass: Shadowfell

EDIT: HELP!!! MapTools keeps crashing when I try adding the Keep's 2nd level. It's a 12.4MB PNG. :[ Any ideea on what I can do to fix that? :\
Last edited by fulfination on Thu Aug 25, 2011 3:26 pm, edited 1 time in total.
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TheDuck
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by TheDuck »

Cool.

Because I am looking at starting a campaign soon and I haven't yet decided whether I'll do KotS or something else two questions immediately spring to mind ... :)

1. What is meant by "WARNING: This campaign is still not finished!"?

2. When will it be finished?

oh ... and a third question ... :mrgreen:

3. Are you planning on doing more?
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fulfination
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

Answer 1&2

Things to be done:
Map for Keep's second level.
Some more tokens.
Questions and answers for Winterhaven's citizen.

It's going to be finished soon. In about 3-4 days i hope. I'm in Germany right now at my brother and I don't have lots of time.
----
Answer 3

I plan on making more if there is demand. Else, I'll just do stuff for my campaign and upload it here when it's finished.
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TheDuck
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by TheDuck »

Thats good ... :) ... just downloading the current campaign files and I'll let you have some feedback.
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fulfination
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

Awesome. That's what I'm actually looking for more than anything.
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TheDuck
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by TheDuck »

Thats not too bad ... :D

Some points to note...

On the Kobold Ambush and On the Road encounters the Kobold tokens are visible to players at the start but I remember that the text of the encounters says that the kobolds are not visible until the players reach a certain point on the map ... at least that is the case for the ambush one ... :) .. or so I recall

And the other thing ... on the burial site map the Zombie Rotter token to the top of the map is not selectable on the token layer. Not sure if that was deliberate or not but you may want to look at that.

Otherwise I think this is a superb offering. I love the artwork and the amount of notes you have put in ... :mrgreen:
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fulfination
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

I thought of sharing this campaign after I went with my PC's through the first two encounters. They were really messed up so i quick fixed them. Forgot to hide the tokens. That can be fixed easily tho' XD
Thanks for mentioning anyway.

Now, for the zombie rotter, it's on the hidden layer on purpose as Kalrael's Apparition has "Animate Minion" which targets a dead minion and raises it as a zombie rotter. So you use the power, go to the hidden layer, CTRL+C, go to token layer, delete selected minion, CTRL+V in it's place. XD

Any other problems/suggestions?
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TheDuck
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by TheDuck »

No ... I think I covered everthing I saw ... :D

A friend of mine I used to work with has been begging me to run a new campaign as an online game and I am torn between something completely from my fevered imagination :lol: or running KotS.

I really like what you have so far ... its got everything you'd need to run the campaign.
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fulfination
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

-BUMP-

Read the edit on the first post D:
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johnjamesonjr
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by johnjamesonjr »

Ok i downloaded the zipped file.. says i needed a password... what password? if anyone knows the password to actually open the file and unzip it, please let me me or even email me at [email protected] with password. TY. n btw, once I see how these are made, I might actually work it out in my spare time on doing the other 4ed advanture books the same way. anyways, needing help on the password to unzip the keep on shadowfell file thanxs.

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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by neofax »

fulfination wrote:HELP!!! MapTools keeps crashing when I try adding the Keep's 2nd level. It's a 12.4MB PNG. :[ Any ideea on what I can do to fix that?
I would not use png for a background as you probably do not need the alpha channel. So open the file in GIMP and save as a jpg with a 85% quality which should lower the size some. If MapTools still crashes, see if you are running into a memory threshold and up the memory if so.

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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by Jshock »

neofax wrote:
fulfination wrote:HELP!!! MapTools keeps crashing when I try adding the Keep's 2nd level. It's a 12.4MB PNG. :[ Any ideea on what I can do to fix that?
I would not use png for a background as you probably do not need the alpha channel. So open the file in GIMP and save as a jpg with a 85% quality which should lower the size some. If MapTools still crashes, see if you are running into a memory threshold and up the memory if so.
While you're at it, you might want to slice that image into sections - even as a JPEG, that's still going to be freaking huge. Sectioning it out and sticking the sections in the background should make it pretty easy to download.

justdave
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by justdave »

Not sure what's happening here :( I'm having the same problem as johnjamesonjr where I keep getting asked for the password when trying to unzip the file.
fulfination has supplied me with the password (many thanks :D ), but now I keep getting an missing/incorrect password error when I try to unzip.
Obviously Jshock and TheDuck both managed to open the files, so what could I be doing wrong? :oops: :(

fulfination
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by fulfination »

The password is Shadowfell. It is Case-sensitive so shadowfell won't work.
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mfrizzell
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Re: D&D 4E: Keep on the Shadowfell Adventure

Post by mfrizzell »

Maybe your just loose with your terminology but the file is a rar file not a zip file. The password is in the opening post. Shadowfell
I downloaded the file and opened it with winrar without incident. I did ask for the password and once supplied it extracted just fine.
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