Screencasts: Photoshop Tutorials
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- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
I do I do.
but what I want to know most is how to make tiles. I pulled some searches like dorpond suggested and found a few tutorials on how to make seamless tiles. But what I don't know how to do right now is even make a seamed tile.
I learn best by modifying examples, so I'm desperately searching the net for examples.
but what I want to know most is how to make tiles. I pulled some searches like dorpond suggested and found a few tutorials on how to make seamless tiles. But what I don't know how to do right now is even make a seamed tile.
I learn best by modifying examples, so I'm desperately searching the net for examples.
Basically I still use the tutorial JDale wrote ...
http://www.vsf.cape.com/~jdale/rpg/rpg.htm
By now I tweaked it a bit for Photoshop CS2, but I basically still do the same. If this doesn't help you enough, let me know and I will see what I can do
http://www.vsf.cape.com/~jdale/rpg/rpg.htm
By now I tweaked it a bit for Photoshop CS2, but I basically still do the same. If this doesn't help you enough, let me know and I will see what I can do
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
ah. OK thanks. I was under the misguided impression that there were tricks one could pull off in photoshop that let you create those textures from scratch with little artistic ability and mostly technology and methodology.
I now know that I should be building my own starting with borrowed goods, or photos. not trying to figure out how to draw them myself.
I now know that I should be building my own starting with borrowed goods, or photos. not trying to figure out how to draw them myself.
Those textures JDale used where just what he used for samples. I never use photographs, since I create all my textures with either Photoshop of other drawing progs. And yes, Photoshop has an enormous amount of filters you can use.dLANbandit wrote:ah. OK thanks. I was under the misguided impression that there were tricks one could pull off in photoshop that let you create those textures from scratch with little artistic ability and mostly technology and methodology.
I now know that I should be building my own starting with borrowed goods, or photos. not trying to figure out how to draw them myself.
Here is a tip: generate a photoshop image at 128x128, 156x156, 512x512, etc using all kinds of filters and it will tile
For the record, even ILM has a texture database - when they need new textures they hire artists or take photographs - very little photoshopping happens for original work.
At least, that's what I've gotten from watching DvD commentaries and making of videos from movies like XMen, Pirates of the Caribbean, Lord of the Rings. Both the comments their designers have made "We grew mold in a petri dish and then took photos" and what Ive gleamed from watching their computers when they are running through stuff support what Ive said.
At least, that's what I've gotten from watching DvD commentaries and making of videos from movies like XMen, Pirates of the Caribbean, Lord of the Rings. Both the comments their designers have made "We grew mold in a petri dish and then took photos" and what Ive gleamed from watching their computers when they are running through stuff support what Ive said.
A great source of Free Textures is at Mayang's Textures:
http://mayang.com/textures/
An awesome "free" plug-in for PhotoShop can be found at RedField plugins. It's called Seamless Workshop:
http://www.redfieldplugins.com/filterSe ... rkshop.htm
http://mayang.com/textures/
An awesome "free" plug-in for PhotoShop can be found at RedField plugins. It's called Seamless Workshop:
http://www.redfieldplugins.com/filterSe ... rkshop.htm
"But that's not the way Dark vision works in the real world."