Map: Cracked Mud

Threads for tokens/libraries of complete ready to use game maps made by MapTool users and provided for other users to make use of. (This is just like the section for frameworks users have made and offered to others, but specific to completed MapTool maps).

Moderators: Azhrei, dorpond, trevor, giliath, Gamerdude, jay, Mr.Ice

User avatar
Steel Rat
Great Wyrm
Posts: 1758
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Map: Cracked Mud

Post by Steel Rat »

Here's a link to a simple terrain I did in Vue to be used as a quick map for setting up open-field encounters. Is this kind of thing useful?

Cracked Mud Map
Steel Rat
-----------
Helm's Deep RPG Network
Infinite Realities - RPG Supplements.
RPGMapShare.com - RPG Maps and Mapping objects.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Very useful :)

In fact if you were so inclined, if you pull out a tileable texture out of it, I'll add it to the QuickMaps menu item.
Dreaming of a 1.3 release

User avatar
Steel Rat
Great Wyrm
Posts: 1758
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Post by Steel Rat »

I've never been much good at making tileable textures, lol. So I'll leave that to someone else if they wish to do so.
Steel Rat
-----------
Helm's Deep RPG Network
Infinite Realities - RPG Supplements.
RPGMapShare.com - RPG Maps and Mapping objects.

dorpond
RPTools Team
Posts: 5530
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

dorpond wrote:I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)


Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.

Reminds me of a development menu item I put in while testing the token rendering: Copy Last Dropped Token 300 Times In Random Locations.
Dreaming of a 1.3 release

User avatar
Vry
Giant
Posts: 186
Joined: Wed Apr 19, 2006 4:46 pm

Post by Vry »

Image

Did you want just a small section of it tileable like this?

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Vry wrote:
Did you want just a small section of it tileable like this?


Perfect, I'll drop it into the QuickMap menu

Thanks Vry !
Dreaming of a 1.3 release

dorpond
RPTools Team
Posts: 5530
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

trevor wrote:Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.


Plus you could have an option to include or exclude certain random pieces or even add to or delete certain random pieces prior to automapping.

Ohhhh.. Getting Giddy Again!

User avatar
brisingre
Dragon
Posts: 382
Joined: Tue Jan 31, 2006 8:24 pm

Post by brisingre »

STile on the links page can do tileables out of anything, and GIMP has a filter to do it in many ways. Dunno about photoshop.
Chaotic Neutral means never having to say you're sorry.

User avatar
Vry
Giant
Posts: 186
Joined: Wed Apr 19, 2006 4:46 pm

Post by Vry »

Photoshop used to have a filter that could make tiles in "Kai's Power Tools" but those filters stopped working with Photoshop 6 and above.

They may have an updated version, not sure.

What I do is duplicate the image on a new layer, use the offset filter to move the seems to run through the center of the image, then erase the seem area letting parts of the original non-offset layer below show through.

Easy, but not exactly quick.

Phergus
Deity
Posts: 7108
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.

User avatar
brisingre
Dragon
Posts: 382
Joined: Tue Jan 31, 2006 8:24 pm

Post by brisingre »

If you arent too fuss, you can just flip the thing four times around the top left corner. ugly, though.
Chaotic Neutral means never having to say you're sorry.

User avatar
Steel Rat
Great Wyrm
Posts: 1758
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Post by Steel Rat »

Phergus wrote:Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.


Sure can. It won't look very good though, loses a lot of detail.
Steel Rat
-----------
Helm's Deep RPG Network
Infinite Realities - RPG Supplements.
RPGMapShare.com - RPG Maps and Mapping objects.

Phergus
Deity
Posts: 7108
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Ahh. I was hoping it was algorithmically generated within Vue and thus you could set the view height such that the average chunk o' mud would be, say, 100 pixels or so.

User avatar
Steel Rat
Great Wyrm
Posts: 1758
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Post by Steel Rat »

Not sure if it's a procedural material or not, but I'm re-rendering up close, I'll let you decide if it's something you want to keep.
Steel Rat
-----------
Helm's Deep RPG Network
Infinite Realities - RPG Supplements.
RPGMapShare.com - RPG Maps and Mapping objects.

Post Reply

Return to “Complete Maps”