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Map: Cracked Mud

Posted: Thu Jun 15, 2006 10:55 am
by Steel Rat
Here's a link to a simple terrain I did in Vue to be used as a quick map for setting up open-field encounters. Is this kind of thing useful?

Cracked Mud Map

Posted: Thu Jun 15, 2006 11:05 am
by trevor
Very useful :)

In fact if you were so inclined, if you pull out a tileable texture out of it, I'll add it to the QuickMaps menu item.

Posted: Thu Jun 15, 2006 11:09 am
by Steel Rat
I've never been much good at making tileable textures, lol. So I'll leave that to someone else if they wish to do so.

Posted: Thu Jun 15, 2006 12:05 pm
by dorpond
I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)

Posted: Thu Jun 15, 2006 12:10 pm
by trevor
dorpond wrote:I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)
Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.

Reminds me of a development menu item I put in while testing the token rendering: Copy Last Dropped Token 300 Times In Random Locations.

Posted: Thu Jun 15, 2006 12:35 pm
by Vry
Image

Did you want just a small section of it tileable like this?

Posted: Thu Jun 15, 2006 12:36 pm
by trevor
Vry wrote:
Did you want just a small section of it tileable like this?
Perfect, I'll drop it into the QuickMap menu

Thanks Vry !

Posted: Thu Jun 15, 2006 12:47 pm
by dorpond
trevor wrote: Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.
Plus you could have an option to include or exclude certain random pieces or even add to or delete certain random pieces prior to automapping.

Ohhhh.. Getting Giddy Again!

Posted: Thu Jun 15, 2006 6:29 pm
by brisingre
STile on the links page can do tileables out of anything, and GIMP has a filter to do it in many ways. Dunno about photoshop.

Posted: Thu Jun 15, 2006 6:47 pm
by Vry
Photoshop used to have a filter that could make tiles in "Kai's Power Tools" but those filters stopped working with Photoshop 6 and above.

They may have an updated version, not sure.

What I do is duplicate the image on a new layer, use the offset filter to move the seems to run through the center of the image, then erase the seem area letting parts of the original non-offset layer below show through.

Easy, but not exactly quick.

Posted: Thu Jun 15, 2006 6:47 pm
by Phergus
Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.

Posted: Thu Jun 15, 2006 6:48 pm
by brisingre
If you arent too fuss, you can just flip the thing four times around the top left corner. ugly, though.

Posted: Thu Jun 15, 2006 7:04 pm
by Steel Rat
Phergus wrote:Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.
Sure can. It won't look very good though, loses a lot of detail.

Posted: Thu Jun 15, 2006 7:27 pm
by Phergus
Ahh. I was hoping it was algorithmically generated within Vue and thus you could set the view height such that the average chunk o' mud would be, say, 100 pixels or so.

Posted: Thu Jun 15, 2006 7:33 pm
by Steel Rat
Not sure if it's a procedural material or not, but I'm re-rendering up close, I'll let you decide if it's something you want to keep.