* Attack Frame for specific Token - This frame will remain open. This is mostly for PC players and not the GM since he'll control many tokens and having 1 for each would be a pain. But there should be an option to refresh to select or current initiative for GM use.
* Compact Design - Main frame will have just the basics of the weapon but needs access to more detailed info about attack.
* Easily applied actions like sneak, smite, flurry and maneuvers - I'm thinking of having relevant options (ie you have the class ability or feat)
* auto-calc - flanking, range increment, higher ground (I already have these functions)
* easily adjust weapons - applying spells like enlarge to weapon damage, adjusting your grip for 2 hands or TWF.
* track ammo used - easily reload, add or remove ammo
Here are my notes:
Spoiler
Code: Select all
-------- --------
| Source | -----> | Target |
| Image | -----> | Image |
-------- -------- (ranged target)
* sneak * cover * point blank
* smite * concealment * Range Inc
* power attack * Prone *
* flurry/rapid * Flanked *
* lunge * favored enemy *
* rage * Higher Ground
* vital strike (use icons for abilities, looks nicers and can fit more)
* hidden
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Weapon Summary Menu
Primary # (add)
(links on +11/+6 for single attack at that mod; 1d8 to change weapon size. Clicking weapon name will do full attack.)
# +1 adamantine flaming longsword +11/+6 (1d8+7/19x2) plus 1d6 fire[+/-]
Grip: O 1h O 2h O TWF O Thrown
(1h - penalty for 2h weapon, 2h bonus damage with 1h (no check for light), TWF - penalty for fight with 2 weapons, Thrown - penalty for non thrown weapon)
+1 Longbow
Ammo (arrow): O wood (20) [+/-] O cold iron (10) (yep, lets use icons)
Secondary # (add)
Natural # (add)
Maneuver # (add)
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Weapon Details (tooltip or popup - most of this is pregen from base weapon selection)
Full Name: +1 adamantine flaming longsword
Name: Longsword
AltName: (Replaces Full Name in attack frame)
Base: 1d8
Threat: 19+
Multiplier: x2
Size: Medium
Grip: 1 handed,light (light,1 handed, 2 handed)
Group: Martial Melee (Simple,Martial,Exotic and Ranged,Melee,Thrown - melee with range increment)
Type: Slashing (Bludgeoning,Piercing,Slashing,Bludgeoning/Piercing,Bludgeoning/Slashing,Piercing/Slashing)
Range: 5
Reach: 0 (No 0, Yes 1, Whip 2)
Lethal: 1 (No 0, Yes 1)
Material: Adamantine (Various Materials and Natural. Multiples types allowed)
Hardness: 22
Hitpoints: 20
Qualities: finesse
Magic: (have toggles to turn on/off specific enchantment for weapon)
Enchantment: +1/+1 (added to base damage)
Effortless Lace: Qualties(+finesse),Grip(+light)
Optional:
Flaming: +0/+1d6 (extra damage)
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Other Weapon Actions
* Drop (free)
* Pick up (free,move,standard) Grab a weapon
* Swap Hands (free) Primary <--> Secondary
* Swap Equip (free,move,full) Equip another item in same hand.
* Coup De Grace (standard,full) Auto-attack, auto-crit
* Toggle Magic (calc totals with no magic effects)
Other suggestions and thoughts are welcomed.