Stat Block?

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Posts: 15
Joined: Fri Apr 19, 2013 9:27 am

Stat Block?

Post by CecaiGuardian »

So, I am running the D&D 3.5 Epic campaign and my group is getting steadily stronger, and I'm going to need more powerful baddies, like.. the Pantheon, for instance, but looking at their stat blocks make me cry. I'm using lmarkus's framework, and the stat block macro has given me... mixed results at best. I'm looking for something that can automate either inputting the basic stats in. Here's a couple samples of what I want to put in.

Ranger 20/Druid 10/Cleric 10
Medium-Size Outsider
Divine Rank: 15
Hit Dice: 20d8+160 (outsider) plus 20d10+160 (Rgr) plus 10d8+80
(Drd) plus 10d8+80 (Clr) (1,000 hp)
Initiative: +16
Speed: 60 ft.
AC: 78 (+16 Dex, +15 divine, +28 natural, +9 deflection)
Attacks: +5 dancing defending longsword +69/+64/+59/+54 melee, +5
dancing holy dagger +68/+63 melee, or +5 mighty holy composite long- bow (+9 Str bonus) with +5 arrows +84/+84/+79/+74/+69 ranged; or spell +59 melee touch or +65 ranged touch
Damage: +5 dancing defending longsword 1d8+15/17–20, +5 dancing holy dagger 1d4+10/19–20, or +5 mighty holy composite longbow (+9 Str bonus) with +5 arrows 1d8+19/19–20/×3; or by spell
Face/Reach: 5 ft. by 5 ft./5ft.
Special Attacks: Turn undead 12/day, domain powers, salient
divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 50/+4, fire resistance
35, spontaneous casting of divine spells, under- stand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, teleport without error at will, plane shift at will, favored enemies (goblinoids +5, dragons +4,
giants +3, beasts +2, magi- cal beasts +1), nature sense, resist nature’s lure, low- light vision, trackless step, venom immunity, wild shape (Small, Medium-size, or Large 4/day), woodland stride, SR 47, divine aura (1,500 ft., DC 33).
Saves: Fort +55, Ref +63, Will +56. Abilities: Str 31, Dex 42, Con 27, Int
26, Wis 29, Cha 29.
Skills*: Animal Empathy +67, Bluff
+42, Concentration +56, Craft (bowmaking) +48, Craft (wood- working) +48, Diplomacy +56, Handle Animal +64, Heal +64, Hide +69, Intimidate +44, Intuit Direction +52, Knowledge (arcana) +33, Knowledge (nature) +76, Knowledge (religion) +33, Listen +64, Move Silently +69, Profession (herbalist) +82, Ride (horse) +55, Scry +46, Search +61, Sense Motive +42, Spellcraft +56, Spot +64, Swim +35, Wilderness Lore +73. *Always receives a 20 on checks.
Feats: Alertness, Combat Casting,
Combat Reflexes, Dodge, Far Shot, Improved Critical (composite longbow), Improved Critical (longsword), Improved Initiative, Improved Two- Weapon Fighting, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Quicken Spell, Rapid Shot, Shot on the Run, Spring Attack, Still Spell, Track, Weapon Focus (composite longbow), Weapon Focus (longsword).[/spoiler]
^Yes, the above is 3.0

Large Outsider (Chaotic, Evil, Extraplanar)
Alignment: Advancement: Level Adjustment:
Triple standard, plus +4 unholy halberd of speed
Always chaotic evil

Hit Dice: Initiative: Speed: Armor Class:
Base Attack/Grapple: Attack:
Full Attack:
Space/Reach: Special Attacks:
Special Qualities:
Saves: Abilities:
Epic Feats: Environment: Organization:
Challenge Rating:
30d8+360 (600 hp)
50 ft. (10 squares)
47 (-1 size, +8 Dex, +14 natural, +8 in- sight, +8 profane), touch 33, flat-footed 39
+4 unholy halberd of speed +47 melee
(2d8+23, 19-20/x3) or gore +43 melee (1d8+13)
+4 unholy halberd of speed +47/+47/ +42/+37/+32 melee (2d8+23, 19-20/x3) and bite +38 melee (1d8+6); or gore +43 melee (1d8+13)
10 ft./10 ft.
Breath weapon, rend armor, roar, spells,
spell-like abilities, summon demons, sum- mon minotaurs
Damage reduction 15/epic and cold iron and good, darkvision 120 ft., immunity to electricity and poison, planar omniscience, resistance to acid 10, cold 10, and fire 10, SR 35, telepathy 100 ft.
Fort +29, Ref +25, Will +27
Str 38, Dex 26, Con 35, Int 26, Wis 26, Cha 27
Balance +31, Bluff +32, Climb +47 (+49 climbing ropes), Concentration +45, Di- plomacy +45, Escape Artist +32 (+34 escaping rope bonds), Gather Informa- tion +27, Intimidate +43, Knowledge (arcana) +41, Knowledge (history) +25, Knowledge (the planes) +41, Knowledge (religion) +30, Listen +52, Search +37, Sense Motive +37, Spellcraft +37, Spot +49, Survival +41 (+43 on other planes, +43 following tracks), Use Rope +26 (+28 bindings)
Blind-Fight, Cleave, Combat Casting, Great Cleave, Improved Critical (halberd), Improved Initiative, Improved Sunder, Iron Will, Power Attack
Dire Charge, Spellcasting Harrier
The Abyss
Solitary or troupe (Baphomet plus 2-8 minotaurs or 1d4+2 fiendish minotaurs) 25[/spoiler]
If there is already something that could handle these, please point me in the right direction.
Any help would be greatly appreciated.

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