AD&D (1e or 2e) Framework

Show off your RPG maps, campaigns, and tokens. Share your gaming experiences and stories under General Discussion and save this forum for things you've created that may help others run their own games. Use the subforums when appropriate.

Moderators: Azhrei, dorpond, trevor, Gamerdude

User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

Re: AD&D (1e or 2e) Framework

Post by celestian »

Version 2.6 updates.

https://github.com/CelestianGC/ADnD-2e- ... n?raw=true

  • added "Campaign Settings" option for Spell DB (1e/2e)
  • added "Campaign Settings" option for Monster DB (1e/2e)
  • added str/dex/int/wis/chr/con tables. Players can just enter in the ability score and not need to look up all the other fields to manually enter anymore.
  • added encumbrance table and ref'd strength (no manual entries)
  • built a form html for equipment add/edit so that I could have a "description" text box for more than a one liner descriptions.
  • mouse over/click on short name of item in equipment list for full description.
  • can now apply charges to any type of item and use them from the players equipment list
  • added macros +State, -State and +Time. These are used to manage states on tokens. These new macros allow you to attach a "state" ICON from the list of states in "Tokens" group in the campaign and apply it to a token with a spell name and duration. Time is automatically advanced for combat during "Next" macro for rounds but you can also manually manage with +Time if the buffs last outside of that encounter.

User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

Re: AD&D (1e or 2e) Framework

Post by celestian »

Update 3.0.

ADND Framework 3.0

* Split DB from Macro tokens. Big change but mostly behind the scenes. This change, moving forward, will let you import your "Framework - DB" map into a new campaign framework and have your creatures, equipment, journals and skills.
* Options to select 1e/2e DB for skills, journal or equipment.
* Lots of sanity checks added to try and reduce "roll" errors when equipment/item doesn't match DB.
* Lib:MM:1e DB token updated with descriptions submitted by Scott.
* Time tracking macros.
* Attacks, copy options.
* Aura additions 10-60ft for tokens.

User avatar
skotkolr
Kobold
Posts: 7
Joined: Tue Oct 18, 2016 4:02 am
Location: Florida
Contact:

Re: AD&D (1e or 2e) Framework

Post by skotkolr »

Thanks for letting me help out with the 1st ed Db. I have been very busy with stuff like hurricanes. I am getting back to this now.
S.
zigged when he should have zagged.

User avatar
Full Bleed
Demigod
Posts: 4445
Joined: Sun Feb 25, 2007 11:53 am
Location: MD
Contact:

Re: AD&D (1e or 2e) Framework

Post by Full Bleed »

skotkolr wrote:Thanks for letting me help out with the 1st ed Db. I have been very busy with stuff like hurricanes. I am getting back to this now.
S.

I'm pretty sure this has been abandoned by Celestian. He's all-in on his Fantasy Grounds 1e Ruleset.
Last edited by Full Bleed on Tue Nov 14, 2017 1:42 am, edited 1 time in total.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

Re: AD&D (1e or 2e) Framework

Post by celestian »

Full Bleed wrote:
skotkolr wrote:Thanks for letting me help out with the 1st ed Db. I have been very busy with stuff like hurricanes. I am getting back to this now.
S.

I'm pretty sure this have been abandoned by Celestian. He's all-in on his Fantasy Grounds 1e Ruleset.


You are correct, I've not been working on any additions to the Framework.

User avatar
skotkolr
Kobold
Posts: 7
Joined: Tue Oct 18, 2016 4:02 am
Location: Florida
Contact:

Re: AD&D (1e or 2e) Framework

Post by skotkolr »

Well there is a version 3.1 someplace I just can't remember where it is (url).
zigged when he should have zagged.


Peregrine
Kobold
Posts: 9
Joined: Mon Aug 04, 2014 9:10 am

Re: AD&D (1e or 2e) Framework

Post by Peregrine »

Do you recall what 3.1 fixed over 3.0?

User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

Re: AD&D (1e or 2e) Framework

Post by celestian »

Sorry no. That was about 2 years ago and wasnt a major release. More than likely a bugfix for something.
* not sure where it came from (new java, or my new install) but had to fix a display issue for Equipment, Spells and Combat windows.
that was the last commit message.

Ricks
Cave Troll
Posts: 26
Joined: Tue Mar 12, 2019 11:19 pm

Re: AD&D (1e or 2e) Framework

Post by Ricks »

celestian wrote:
Sun Jun 28, 2015 2:58 am
Here is a document I give my players to install Java and Maptools so that the framework will work for them. Follow the directions exactly ;)
https://docs.google.com/document/d/1uZf ... sp=sharing
I'm excited about this framework. Note this document no longer exists.

User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

Re: AD&D (1e or 2e) Framework

Post by celestian »

Indeed. I was just cleaning up my google drive and that was removed. It was horribly out dated at this point ;(

maddog
Kobold
Posts: 13
Joined: Fri Aug 21, 2009 12:38 am

Re: AD&D (1e or 2e) Framework

Post by maddog »

For anyone interested in this Framework:
It seems to work in MapTool 1.4.1.8. The 3.1 update definitely fixes some poorly defined problems I was having with 3.0. I have forked the project into my own GitHub so that it won't be lost. A friend and I are going to be fiddling with it to see what it needs, and how to improve it.

My campaign is strictly 1E, so that's where my focus will likely be. (I'm not sure I even have 2E source books.) One omission I will likely correct is the addition of Oriental Adventures, since I do have that sourcebook, and I'll possibly be getting the Dungeoneer's and Wilderness Survival Guides, if that makes any difference.

One change that will definitely be scheduled: there's very little tweaking for classes. I noticed that a monk token was receiving a Dexterity AC bonus, when 1E rules explicitly say that this doesn't apply, and there's little attempt to keep spellcasters to spells within their own domains, for example. I'm intrigued by the Initiative macros, and although Celestian says they're 2E, I don't see anything specific that is incompatible with at least the spirit of combat in 1E. Finally, Natural 1s and 20s will get the 1D12 roll that specifies outcomes, rather than just "Automatic hit/miss, and double/no damage."

One other thing I'm thinking about doing: the format for campaign files and token files seems pretty straightforward: a zip with an xml file in it. I'm sure I'm missing some nuances, but I want to make a compiler/decompiler to bundle/unbundle campaign and token files to make editing the macros easier. I like what I've seen of the 1.5 editor, and I understand that 2.0 is on the way, but it just felt like it might be an easier task for me than trying to implement something inside of MapTool. This is where I'm actively soliciting warnings, such as "That way lies madness", and "Touch not the xml".

Phergus
Deity
Posts: 7108
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Re: AD&D (1e or 2e) Framework

Post by Phergus »

A number of folks have built scripts/tools to create token files directly. As you have seen the XML for the campaign and token files is fairly straightforward so pulling out or adding macros should be straightforward.

maddog
Kobold
Posts: 13
Joined: Fri Aug 21, 2009 12:38 am

Re: AD&D (1e or 2e) Framework

Post by maddog »

Do you have a script or tool for that you recommend?

Phergus
Deity
Posts: 7108
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Re: AD&D (1e or 2e) Framework

Post by Phergus »

Sorry, no. You might dig around the forums and see if anyone actually shared their scripts/tools.

Post Reply

Return to “User Creations”