Smart Doors - macro enhanced doors with Vision Blocking

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bubblobill
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Posts: 95
Joined: Sun Jan 24, 2010 3:07 pm

Smart Doors - macro enhanced doors with Vision Blocking

Post by bubblobill »

A set of door tokens that open and shut
Each door token contains its own vision blocking and macros.

Here is what they look like.
Doors Closed
Spoiler
Image
Doors Open
Spoiler
Image
There are currently two sets of doors. v1.3.3 and v1.3.3_compatible.
v1.3.3 doors do more but will only work on MT 1.7+
v1.3.3_compatible should be used on earlier versions of MT.

There is an issue where Fog of War is reset when opening doors due to my misunderstanding of how exposePCOnlyArea() works. Depending on which version you are using you can find exposePCOnlyArea in the campaign macro for opening/closing the door or in the toggle.open macro.
Replace

Code: Select all

[exposePCOnlyArea()]
with

Code: Select all

[exposeFOW(getCurrentMapName(), getPC('json'), 'json')]
The doors are set up for use in different languages but there is only one language until people contribute translations.

Doors can be customised to change between swing doors and sliding doors, the arc described by swing doors, etc.
Two Smart Doors can be linked to act as a set of double doors.

Here is an example of a Smart Door's macros:
Spoiler
Image
which include simple instructions:
Spoiler
Image
Doors are available on GitHub
Smart_Doors_v1.4.1.zip*fixed FoW issue
Smart_Doors_1.3.3.zip
Smart_Doors_1.3.3_compatible.zip
Last edited by bubblobill on Mon Jul 06, 2020 1:21 am, edited 5 times in total.

bubblobill
Cave Troll
Posts: 95
Joined: Sun Jan 24, 2010 3:07 pm

Re: Smart Doors - macro enhanced doors with Vision Blocking

Post by bubblobill »

reserved

bubblobill
Cave Troll
Posts: 95
Joined: Sun Jan 24, 2010 3:07 pm

Re: Smart Doors - macro enhanced doors with Vision Blocking

Post by bubblobill »

reserved

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