Spoiler
https://1drv.ms/v/s!Al6_vh5ZO29wgXHaXSS ... 6?e=ggU7yS
Here is a video of two players rolling 20 die each across a network
https://1drv.ms/v/s!Al6_vh5ZO29wgXAf9BO ... B?e=rwTlqG
Most current updates will be here:
https://1drv.ms/u/s!Al6_vh5ZO29wgWg0Kk2 ... z?e=f4x3lJ
Here are two maps files
https://1drv.ms/u/s!Al6_vh5ZO29wgghlq3q ... i?e=e4dbLO
- maclud
- gunnarskeep
They contain the die sets current to 6/28
This has not been regression tested and I would appreciate any feedback.
Revision History
Spoiler
- fixed bug in die size setting
rev3.5.5
- add some inline code comments
- code cleanup
rev3.5.3
- Removed DiceOverlayLastRoll
- populate "lastroll" json value in users json
- Minor code cleanups
rev3.5.2
- Fixed type in rollDice to use the chosen table
rev3.5.1
- reverted back to multiple tables
- major changes to rollDO UDF
- added Die Table importer
- too many others to mention
rev3.4.6
- added bonus options to rollDO (+- # over die) and return
- added 6 new dies sets from maclud
- added 5 new die sets from gunnarskeep
- changed RollAnimation UDF to rollDO UDF to integrate into macros
- added overlap checks so if there is space it won't overlap
- added bouncy affect
- changed the config options a bit (removed field, added "selected" option)
- added chat output delay so die finish before output is shown