Bulkhead hatches
Moderators: dorpond, trevor, Azhrei, Gamerdude
Bulkhead hatches
Inspired by a thread on the Dundjinni forums, I decided to model a bulkhead hatch of my own. Keep in mind that I'm VERY new to modeling things from scratch, 99.99999% of the stuff I do is from existing 3D models or Meshes.
So, here is a bulkhead hatch or access hatch I modeled myself. The first version had no means of securing or sealing, but the final version has hatch dogs.
One thing I haven't figured out yet is Texturing, that is applying textures to the model itself. Most of these are using either materials applied in Poser or Vue, or as overlays in Photoshop or Gimp. Procedural materials in Vue and Poser work fine, but I ultimately want to be able to apply texture maps to the entire object.
Anyway. Here is the search term that will get you to the hatches:
http://rpgmapshare.com/search/gallery/bulkhead+hatch
And here are some samples:
And the latest version with the hatch dogs.
So, here is a bulkhead hatch or access hatch I modeled myself. The first version had no means of securing or sealing, but the final version has hatch dogs.
One thing I haven't figured out yet is Texturing, that is applying textures to the model itself. Most of these are using either materials applied in Poser or Vue, or as overlays in Photoshop or Gimp. Procedural materials in Vue and Poser work fine, but I ultimately want to be able to apply texture maps to the entire object.
Anyway. Here is the search term that will get you to the hatches:
http://rpgmapshare.com/search/gallery/bulkhead+hatch
And here are some samples:
And the latest version with the hatch dogs.
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- Giant
- Posts: 134
- Joined: Fri Sep 15, 2006 8:37 am
- Contact:
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- Giant
- Posts: 134
- Joined: Fri Sep 15, 2006 8:37 am
- Contact:
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- Giant
- Posts: 134
- Joined: Fri Sep 15, 2006 8:37 am
- Contact: