[Savage Worlds] RPTroll's Campaign File Framework

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RPTroll
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by RPTroll »

I have a new draft version out of testing that fixes the skills issue and adds a reload function. Should have something to send out in a few days.
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poody
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by poody »

I've browsed through (and searched) these forums for information on how to modify the Adventure Deck, but haven't found how to do that yet. I probably missed it, but can you point me in the direction of how to modify the Adventure Deck? I want to try and give MapTool a try with Savage Worlds and your framework looks perfect, just need to figure out the Adventure Deck. :)

Thanks,

Rich

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booga
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by booga »

poody wrote:I've browsed through (and searched) these forums for information on how to modify the Adventure Deck, but haven't found how to do that yet. I probably missed it, but can you point me in the direction of how to modify the Adventure Deck? I want to try and give MapTool a try with Savage Worlds and your framework looks perfect, just need to figure out the Adventure Deck. :)

Thanks,

Rich


I believe you want to modify the cards in the adventure deck right ? If so, all you have to do is open the Table frame in Maptool (menu windows, then check Tables). Look for the adventure cards table, click on the pencil icon, and you'll be ableto replace each image in the table with an image of and adventure card you own.

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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by RPTroll »

I believe that is correct.

In other news the new framework fixes had a bug regarding the reload function. I'll try to get that fixed today.

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Keith
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booga
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by booga »

RPTroll wrote:I believe that is correct.

In other news the new framework fixes had a bug regarding the reload function. I'll try to get that fixed today.

Regards,
Keith


Did you make the "new framework fixes" available somewhere for download ? I'd love to test them, but I still see an old date on the OP download link.

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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by RPTroll »

I haven't yet. If you're volunteering I'll post a link here for testing purposes then update the OP when I get the all clear.
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booga
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by booga »

Yep I'd be glad to help.

poody
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by poody »

booga wrote:...

I believe you want to modify the cards in the adventure deck right ? If so, all you have to do is open the Table frame in Maptool (menu windows, then check Tables). Look for the adventure cards table, click on the pencil icon, and you'll be ableto replace each image in the table with an image of and adventure card you own.


Thanks! That helped. I assume that in Value section is where I'd write the description of what the card does? Are there any limitations on what goes into the Value field and is there an easy way to import a table? I see an import button, but don't know what format the file needs to be in, etc.

One other related question (sort of)... Is there a way to do Fate Chips instead of regular bennies? For example, if I were running the Deadlands Reloaded campaign? In OpenRPG we just made Fate Chips a "deck of cards", so I don't know how difficult it would be to do the same in MapTool?

Thanks for all your help.

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booga
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by booga »

poody wrote:
booga wrote:...

I believe you want to modify the cards in the adventure deck right ? If so, all you have to do is open the Table frame in Maptool (menu windows, then check Tables). Look for the adventure cards table, click on the pencil icon, and you'll be ableto replace each image in the table with an image of and adventure card you own.


Thanks! That helped. I assume that in Value section is where I'd write the description of what the card does? Are there any limitations on what goes into the Value field and is there an easy way to import a table? I see an import button, but don't know what format the file needs to be in, etc.

One other related question (sort of)... Is there a way to do Fate Chips instead of regular bennies? For example, if I were running the Deadlands Reloaded campaign? In OpenRPG we just made Fate Chips a "deck of cards", so I don't know how difficult it would be to do the same in MapTool?

Thanks for all your help.


I do not believe the Value field is used by RPTroll's Framework, only the image from the Adventure Card is used on the character sheet, then in the chat when the card is used. Wolph42 wrote an excel spreadsheet to import data into tables quickly, and I believe it also supports images.

As for the bennies/fate chips, I'm not quite sure how you'd handle it with this framework.

poody
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by poody »

booga wrote:
I do not believe the Value field is used by RPTroll's Framework, only the image from the Adventure Card is used on the character sheet, then in the chat when the card is used. Wolph42 wrote an excel spreadsheet to import data into tables quickly, and I believe it also supports images.

As for the bennies/fate chips, I'm not quite sure how you'd handle it with this framework.


Thanks for the link, I appreciate it. I'll check it out. Looks like I'll have to dig in and see if I can figure out how to hack frameworks to see if I can add that functionality. :)

Thanks,

Rich

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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by booga »

RPTroll wrote:I haven't yet. If you're volunteering I'll post a link here for testing purposes then update the OP when I get the all clear.


I'd love to help testing your changes. If you also have a list of known issues that should be tested, I'll go through those as well.

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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by KJSEvans »

Hi - I'm thinking about running this framework for a Realms of Cthulhu/Achtung! Cthulhu campaign. What kind of modifications will I need to make in order to make the framework totally compatible with the system?

Nethru
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by Nethru »

I modified the framework to work with RoC and even made an Atchung Cthulhu one. if your interested send me a PM and i'll get you a link.

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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by RPTroll »

I've been working on an update that has the following new stuff
    Reloading - The framework handles reloads better and now gives the player the ability to reload weapons even when they aren't empty
    More Modifiers - The framework broke somewhere along the way and stopped adding modifiers to the rolls. That's fixed and now includes modifiers for range. It also more clearly lets you know what modifiers have been added
    User Defined Lists - You can now define your own lists that will appear on the character sheet. (see below)

I have a campaign file out for testing on my dropbox account. If you're brave, you can download and test it
https://dl.dropboxusercontent.com/u/603 ... sb86.cmpgn

It runs on build 86 and later. Once I get a few nods I'll package it up for everyone.

You can read more about the update here
http://rptroll.blogspot.com/2013/05/fra ... pdate.html

Cheers,
Troll
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Re: [Savage Worlds] RPTroll's Campaign File Framework

Post by RPTroll »

I've posted the campaign file to Drop Box. You can find it at
https://dl.dropboxusercontent.com/u/603 ... LLWARE.zip

To incorporate this into an existing campaign, import the campaign preferences file SavageWorlds.mtprops
Import the GM macros onto the Lib:GM token: GMMacros.mtmacset
Import the Gear macros onto the Lib:Gear token GearMacros.mtmacset

It has the changes discussed above with the addition of auras for blast templates and a flashlight light source.

Code: Select all

Archive:  TROLLWARE.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
     3650  2013-05-22 20:24   CampaignMacros.mtmacset
    86871  2010-04-02 10:02   LibAdventureDeck.rptok
   172422  2013-01-04 19:44   LibDeck.rptok
   188181  2009-10-17 09:15   LibDiceBox.rptok
   123263  2009-10-17 09:15   LibEvernight.rptok
    91668  2010-02-14 14:53   LibFantasyCompanion.rptok
   175686  2013-05-22 19:22   LibGear.rptok
   345191  2013-05-22 19:21   LibGM.rptok
    78187  2009-10-17 09:15   LibHellFrost.rptok
    81973  2013-01-04 19:45   LibInit.rptok
   326274  2010-04-02 10:03   LibPowers.rptok
    76971  2010-10-24 14:20   LibRace.rptok
     1800  2009-10-17 09:15   LibSettingMacros.mtmacset
   103369  2009-10-17 09:15   LibSlipstream.rptok
   163649  2009-10-17 09:15   LibSWEX.rptok
   319777  2010-04-02 10:03   LibVehicles.rptok
  1810979  2013-05-22 19:04   SavageWorlds.mtprops
  9308456  2013-05-22 20:26   SWEX.cmpgn
   166249  2010-02-15 13:32   LibSpaceNazis.rptok
    19998  2010-02-24 19:43   FrameworkDocsCodersGuide.odt
    19433  2010-02-24 07:28   FrameworkDocsGMsGuide.odt
    19157  2010-02-24 07:27   FrameworkDocsPlayersGuide.odt
   544634  2010-09-18 23:19   Lib1889.rptok
   544633  2010-10-24 14:20   LibSpace1889.rptok
  8645028  2012-03-25 15:29   SWEXTemp2.cmpgn
  9023067  2010-03-11 17:13   SWEXTemp.cmpgn
   137429  2011-12-11 12:14   LibPokerDeck.rptok
     3542  2011-12-11 15:29   PokerDeckCampaignMacros.mtmacset
    20177  2013-05-22 19:14   GearMacros.mtmacset
    31184  2013-05-22 20:24   GMMacros.mtmacset
---------                     -------
 32632898                     30 files
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