I wanted a way to play D&D online, I tried some VTTs and I liked MapTool the most, but I missed tools from other VTTs and tried to emulate them on MapTools and the existing Frameworks were a bit confusing for me. And since I am very familiar with pen and paper RPGs but not very familiar with virtual tools, I tried to make it look and feel more like the physical thing, with visuals and dice rolls...
Content
This new version of my framework contains a MapTool 1.7 campaign file with 3 maps that are required to work properly (and shouldn't have their names changed).
A DM Screen map for the Library Tokens, a Character map for character creation and to keep the PC tokens and a Handouts map for images shared with players.
This is a complete rework, it has less content than the old versions, but it's design is more consistent, it supports Markdown mostly everywhere, its loads a little bit faster and it's easier to modify, so with time I will add more content and others can export content to each other.
It contains a a little more than a couple monsters, items and features, all SRD classes, races and background, and a notebook with instructions covering how to use the framework.
Download
Get the latest version on github
Screenshots
Spoiler
2.5 a playlist to all tutorials https://www.youtube.com/watch?v=ya4FeD0 ... 1G&index=1
2.4.4 automating class creation: https://youtu.be/ve4jUajdD7g
2.4 content creation: https://youtu.be/U-iQyKN2G08
2.0 overview: https://youtu.be/5Tjg3HXnZpo
Content (OLD)
Spoiler
A DM Screen map for the Library Tokens, A Bestiary map for the monsters used on the adventure, a Handouts map for images shared with players, and a Character map for character creation and to keep the PC tokens
There is also a Compendium Folder with Monsters from the Monster Manual, Races, Classes etc, as well as a copy of every Lib: Token just to be sure, it also contains global macros (meant for GMs)
It also includes a sample adventure to show some of the features. It's just an example, it has no balance, the story makes no sense and there is no pace. But in the future I may adapt Lost Mines of Phandelver.
Spoiler
Spoiler
Also some rolls on the chat window, all those 6 are just luck. Clicking on [+crit] will take the result and roll the dice again.
A bunch of screenshots
https://imgur.com/a/nuktH0q
2.5 (17/7/2020): Updated to 1.7 and added overlays, lots of performance, quality of life and design updates, PC stats are now stored on a library token so there is no need to keep track of changes.
2.4.3 (24/5/2020): More quality of life and design improvements, dice sounds, and improvements on character creation wizard and compendium
2.3.1 (28/4/2020): Quality of life and design improvements, as well as a few extra tools
2.0 (11/4/2020): Complete rework, updated to 1.6
1.1 (19/11/2019): Updated to 1.5.7 and added GM Macros