It very well could be. Being a hobby project, one can never say for sure how long anything will take. It'll be done when it's done.
I do however have it "launching" currently but with lots of errors. There's so much to rip out and replace it's not funny. When I did TokenTool it took about a year (with sometimes 1-3 month breaks) but I ended up rewriting that from scratch and was a learning experience (learning FX UI components). We do have some new people getting involved though, so who knows. If more developers pick up some pieces it could be just months instead of months and months
FEATURE: Casting new light on MapTool
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- JamzTheMan
- Great Wyrm
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Re: FEATURE: Casting new light on MapTool
-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
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- Full Bleed
- Demigod
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Re: FEATURE: Casting new light on MapTool
Yeah, during one of my game setups the other day I was looking at all the little things that MT (and, consequently, my framework) does and was thinking that doing a near complete rewrite (like you did for token tool) would be an extremely tall order if you were to maintain backward compatibility and the full current feature set. How much of the current macro code do you expect to be affected by 2.0?
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."