Code: Select all
#HP
@maxHP
@AC
@AC_Flatfooted
@AC_Touch
@Attack_Magic
@Attack_Melee
@Attack_Range
@Init
@Speed
#Mod_STR
#Mod_DEX
#Mod_CON
#Mod_INT
#Mod_WIS
#Mod_CHA
#Mod_FOR
#Mod_REF
#Mod_WIL
Moderators: dorpond, trevor, Azhrei
Code: Select all
#HP
@maxHP
@AC
@AC_Flatfooted
@AC_Touch
@Attack_Magic
@Attack_Melee
@Attack_Range
@Init
@Speed
#Mod_STR
#Mod_DEX
#Mod_CON
#Mod_INT
#Mod_WIS
#Mod_CHA
#Mod_FOR
#Mod_REF
#Mod_WIL
As noted, full token access to whoever owns the token comes from traditional PnP games where players have full access to their own character sheets. Nothing has ever stopped a player from "cheating" on the stuff written on their character sheet. If you have players inclined to do this, it's always made the GM's life more difficult.Lord_Ashes wrote: ↑Wed Jun 19, 2019 6:51 amMaybe it is just my opinion but allowing players access to Edit their token can produce a lot of troubles if the player is not careful. There are other tabs such as Config where the player could chance their token to the wrong type, etc.
First, you're not wrong. The fact that many GM's resort to hidden properties and other methods to keep data and token editing from players does indicate that many GM's end up "working around" MT's default behaviour. So while I understand why they have it the way they do, it could be simplified by just allowing GM's to store more than just hidden GM Notes/Name on player tokens. Your question comes up often enough to know that this is a issue.For example, I have token properties for things like saves, skill ranks, and so on. These remain the same over many sessions (until we level up). Having these properties exposed as visible token properties is easier to enter all the stats in since you can just use the token edit option. However, it would be nice if there was an option for the Token Edit to only be available to GM (so that token properties could be easily set up but not changed).