I've got multiple macro buttons set up that all use the same set of variables. Here's an example of one of them;
Now, I've got something like 20 macro buttons that all use those same variables ([H: Bab=15] [H: Str=7], etc). When I need to update them, it's a pain to edit every macro. There's got to be a way to have the macro's all reference those values stored somewhere where I only have to update them in 1 place to affect all macros that call on them, but as I said before I just don't know how to phrase that while searching the guides, so I'm coming up empty.[H: Bab=15] [H: Str=7][H: Stone=1] [H: Enh=1] [H:Pow=-4] [H:Rage=3] [H:Stance=4] [H:Pher=2] [H:Flank=2] [H:Second=-5] [H:Third=-10] [H:Knock=9] [H: Cha=-2][H: Str2=10] [H:Pow2=12]
(P.A)<br>
Earth Breaker:
[attack = 1d20+Bab+Str+Stone+Enh+Pow]
[if(attack >= (Bab+Str+Stone+Enh+Pow+20)): output = "Crit threat!,"]
[if(attack == (Bab+Str+Stone+Enh+Pow+1)): output = "MISS"]
[H: threat=if(attack>=(Bab+Str+Stone+Enh+Pow+20),1,0)]
[if(threat==1), CODE:
{[confirm = (1d20+Bab+Str+Stone+Enh+Pow)] to confirm};{}]
<br>
      Damage: [dmg = 2d6+Str2+Enh+Pow2]
If someone could give me some guidance on what I'm trying to do, I'd be thrilled!