MapTool 1.3 Devlopment Build 59
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
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MapTool 1.3 Devlopment Build 59
The "More bugz, bugz, bugz" build
This fixes a critical issue with 1.3b58:
Build 59 (9/23/09)
* Fix bug: image loader could get confused if image was flushed before being loaded
* Fix bug: closing MT with the init panel open causes the layout to reset
* Fix bug: closing MT with the tables panel open causes the layout to reset
* Fix bug: players can double click on non token entries in the init panel and center on them
* Fix bug: entering "-" in the grid offset to start a negative number throws an error
* Fix bug: the Edit->Paste menu doesn't do anything (now pastes to center of screen)
* Fix bug: Tooltip doesn't persist on the Campaign Macros panel
* Provide a sample logging.xml that can turn on macro evalution debugging information
* Don't automatically add the RPTools gallery to the remote repository list (Fix bug: MT takes a long time to start up when not connected to the internet)
* Allow random token naming to increase above 89
* Remove app preference: save with 1.3b50 compatibility
You guys know the drill
Bugs go in MapTool->Bug Reports
This fixes a critical issue with 1.3b58:
Build 59 (9/23/09)
* Fix bug: image loader could get confused if image was flushed before being loaded
* Fix bug: closing MT with the init panel open causes the layout to reset
* Fix bug: closing MT with the tables panel open causes the layout to reset
* Fix bug: players can double click on non token entries in the init panel and center on them
* Fix bug: entering "-" in the grid offset to start a negative number throws an error
* Fix bug: the Edit->Paste menu doesn't do anything (now pastes to center of screen)
* Fix bug: Tooltip doesn't persist on the Campaign Macros panel
* Provide a sample logging.xml that can turn on macro evalution debugging information
* Don't automatically add the RPTools gallery to the remote repository list (Fix bug: MT takes a long time to start up when not connected to the internet)
* Allow random token naming to increase above 89
* Remove app preference: save with 1.3b50 compatibility
You guys know the drill
Bugs go in MapTool->Bug Reports
Dreaming of a 1.3 release
- wrathchild
- Dragon
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Re: MapTool 1.3 Devlopment Build 59
Took care of my issues for sure . Thanks a heap!
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
Re: MapTool 1.3 Devlopment Build 59
Mmmh this build smells good.
Smells like "almost cooked, cake is coming".
Thanks Trevor.
Smells like "almost cooked, cake is coming".
Thanks Trevor.
- lmarkus001
- Great Wyrm
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Re: MapTool 1.3 Devlopment Build 59
Awesome!!! Will run with this Friday!
Re: MapTool 1.3 Devlopment Build 59
I know this isn't a big one, but I'm really thankful for ittrevor wrote: * Fix bug: Tooltip doesn't persist on the Campaign Macros panel
Awesome work!
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Devlopment Build 59
I finally got caught up enough to go back through the 4 pages of bug reports and hammer out lots of the little annoyances. It felt goodpatoace wrote: I know this isn't a big one, but I'm really thankful for it
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Devlopment Build 59
There will be at least a b60, but depending on how this build goes that might finally be the end of the road to releaseNatha wrote: Smells like "almost cooked, cake is coming".
Dreaming of a 1.3 release
Re: MapTool 1.3 Devlopment Build 59
*Gasp*trevor wrote:There will be at least a b60, but depending on how this build goes that might finally be the end of the road to releaseNatha wrote: Smells like "almost cooked, cake is coming".
Re: MapTool 1.3 Devlopment Build 59
Sounds good to me. I love how versatile MapTool has become, but it would be nice to see the 1.3 version hit stable release.
Re: MapTool 1.3 Devlopment Build 59
Definitely much quicker to load than the previous version; playing around to see if I can break anything...
~Half Man Half Vodka~
Re: MapTool 1.3 Devlopment Build 59
FWIW, I used b59 tonight for my "maptool course/demo" with 2 people connected twice each (1 as player, 1 as GM) and we did a lot of maps creation, drawing, image/token dropping, topology drawing and erasing, map switching, vision and light changing etc.) and it went very smoothly.
(
May I dare ? ... w00t !trevor wrote: There will be at least a b60, but depending on how this build goes that might finally be the end of the road to release
(
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Devlopment Build 59
Natha thanks for the report back, that gives me more confidence
Dreaming of a 1.3 release
Re: MapTool 1.3 Devlopment Build 59
No reason for you to lose confidence, trevor. Maptool is a very complex organism at this point. So much so that one could really expect much worse issues than we end up having. This is good work, man.
I cast firecube! ~4E
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Devlopment Build 59
Occupational hazardJector wrote:No reason for you to lose confidence, trevor. Maptool is a very complex organism at this point. So much so that one could really expect much worse issues than we end up having. This is good work, man.
Dreaming of a 1.3 release
Re: MapTool 1.3 Devlopment Build 59
I'd like to add that I really like the new "clear fill" selection tool, makes things happen much more quickly on my suddenly obsolete macbook.