MapTool 1.3 Devlopment Build 59
Moderators: dorpond, trevor, Azhrei, Craig
Re: MapTool 1.3 Devlopment Build 59
I have two token properties AC and FinalAC...
AC = 10
final_AC = [IF(isNPC()), CODE:{[g: AC]};{[r: AC]}]
final_AC has a * next to it on the token property sheet (so it shows up in the statsheet). The behavior I'm seeing only occurs in the statsheet - it seems like it works correctly if I impersonate the token and input it into the chat.
Edit: did more testing, it appears when the token is a PC it shows up correctly as 10... only when it's an NPC does it result in that "g AC=10 10" result. If I create a similar statement but instead of using rolls simply output NPC or PC it seems to work fine.
Edit2: I tried adding r to the roll [r,g: AC] and now it reads (to players included) as "g,r 10"
AC = 10
final_AC = [IF(isNPC()), CODE:{[g: AC]};{[r: AC]}]
final_AC has a * next to it on the token property sheet (so it shows up in the statsheet). The behavior I'm seeing only occurs in the statsheet - it seems like it works correctly if I impersonate the token and input it into the chat.
Edit: did more testing, it appears when the token is a PC it shows up correctly as 10... only when it's an NPC does it result in that "g AC=10 10" result. If I create a similar statement but instead of using rolls simply output NPC or PC it seems to work fine.
Edit2: I tried adding r to the roll [r,g: AC] and now it reads (to players included) as "g,r 10"
- Mr. Pokeylope
- Giant
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Re: MapTool 1.3 Devlopment Build 59
Yeah, the new options aren't supported in the statsheet. At some point I may evaluate the possibility of changing that, but for now they won't work.
Re: MapTool 1.3 Devlopment Build 59
Bummer! I've been looking for a way to selectively display token properties to only the GM as well as allowing the players to see each other's (without giving them ownership of each other's tokens). This looks like it'll work if we can get that g option to work in the statsheet.Mr. Pokeylope wrote:Yeah, the new options aren't supported in the statsheet. At some point I may evaluate the possibility of changing that, but for now they won't work.
Anybody else have more experience with the statsheet code that could take a look at the possibility of adding support?
Thanks for the new options, the gt will be great. It'll let me make sure my tokens are rolling correctly w/o having the let the players in on my secrets.
Re: MapTool 1.3 Devlopment Build 59
I've never tried it, could you have display properties of the form [r,if(isGM()): ]?Hawke wrote:Bummer! I've been looking for a way to selectively display token properties to only the GM as well as allowing the players to see each other's (without giving them ownership of each other's tokens).
Drop-In Utilities:
My Spell Manager for D&D3.5 and PFRPG
My Inventory Manager for D&D and PFRPG, but more generally useable than that.
My Message Manager -- My Top-Down D&D Token Images
and my Custom Initiative & Status/Spell-Effect Tracker (work in progress, but functional).
My Spell Manager for D&D3.5 and PFRPG
My Inventory Manager for D&D and PFRPG, but more generally useable than that.
My Message Manager -- My Top-Down D&D Token Images
and my Custom Initiative & Status/Spell-Effect Tracker (work in progress, but functional).
-
- Kobold
- Posts: 21
- Joined: Sun Sep 13, 2009 12:52 am
Re: MapTool 1.3 Devlopment Build 59
Have you considered setting up separate (duplicate) properties for NPCs and PCs, and just changing what is viewable on the statsheet for each? This was my solution to that dilemma, and it works great. Since the only difference between the "PC" set and the "NPC set" are the various *@# bits, all the macros and such still work fine.Hawke wrote:Bummer! I've been looking for a way to selectively display token properties to only the GM as well as allowing the players to see each other's (without giving them ownership of each other's tokens). This looks like it'll work if we can get that g option to work in the statsheet.Mr. Pokeylope wrote:Yeah, the new options aren't supported in the statsheet. At some point I may evaluate the possibility of changing that, but for now they won't work.
Anybody else have more experience with the statsheet code that could take a look at the possibility of adding support?
Thanks for the new options, the gt will be great. It'll let me make sure my tokens are rolling correctly w/o having the let the players in on my secrets.
Re: MapTool 1.3 Devlopment Build 59
You don't need the [g:] option to do this.Hawke wrote:Bummer! I've been looking for a way to selectively display token properties to only the GM as well as allowing the players to see each other's (without giving them ownership of each other's tokens). This looks like it'll work if we can get that g option to work in the statsheet.Mr. Pokeylope wrote:Yeah, the new options aren't supported in the statsheet. At some point I may evaluate the possibility of changing that, but for now they won't work.
Anybody else have more experience with the statsheet code that could take a look at the possibility of adding support?
Thanks for the new options, the gt will be great. It'll let me make sure my tokens are rolling correctly w/o having the let the players in on my secrets.
Since the stat sheet displays the results of the macro you can do
Code: Select all
[IF(isGM()), code: {
[r: AC]
} ; {
[if(isPC()): AC : "" ]
}]
[r: dispStat(AC)]
[r: dispStat(HP)]
In the respective stat sheet fields
Re: MapTool 1.3 Devlopment Build 59
The tokens saved in 1.3b56 are still loosing their size when dragged in a 1.3b59 campaign! (see here)
Am I alone to have this little nuisance?
I tried to use only 1.3b59 : create a new token from a simple image and gave it size Huge then saved to a rptok file. When I drag back the rptok, the size is reverted to medium!
Am I alone to have this little nuisance?
I tried to use only 1.3b59 : create a new token from a simple image and gave it size Huge then saved to a rptok file. When I drag back the rptok, the size is reverted to medium!
Re: MapTool 1.3 Devlopment Build 59
Yeah, I'm seeing the same behavior, Simon.
Re: MapTool 1.3 Devlopment Build 59
Couple of things and thoughts:
* add the start command to the start of the batch file commands to kill off the CMD window that is spawned (if you run them from windows explorer/a shortcut) when Maptool starts, thus:
start javaw -Xmx1024M -Xss512K -jar maptool-*.jar run
* Remember to remove your old v58 JAR file from the directory or it will keep running that in preference to your new v59.
* I can't reliably reproduce it yet, but occasionally when I change the Pen Width and immediately draw a line I'll either get: a line drawn at the old width, which stays; or a line drawn at the old width which subsequently then changes to the new width.
Other than that, it's been pretty bombproof for me
* add the start command to the start of the batch file commands to kill off the CMD window that is spawned (if you run them from windows explorer/a shortcut) when Maptool starts, thus:
start javaw -Xmx1024M -Xss512K -jar maptool-*.jar run
* Remember to remove your old v58 JAR file from the directory or it will keep running that in preference to your new v59.
* I can't reliably reproduce it yet, but occasionally when I change the Pen Width and immediately draw a line I'll either get: a line drawn at the old width, which stays; or a line drawn at the old width which subsequently then changes to the new width.
Other than that, it's been pretty bombproof for me
~Half Man Half Vodka~
Re: MapTool 1.3 Devlopment Build 59
Interesting! I never considered that as an option because I wasn't thinking the isGM/isPlayer would function in the statsheet for those viewing it. I'll have to try this when I get home... don't know why I didn't consider it before. Thanks!Craig wrote:Code: Select all
[IF(isGM()), code: { [r: AC] } ; { [if(isPC()): AC : "" ] }]
Re: MapTool 1.3 Devlopment Build 59
Nope. It does exactly the same thing, see image.dorpond wrote:Sorry, my bad. Sometimes I just assume everyone knows what I know.Goonalan wrote: Er... What does any of this mean? What's an MT batch file, where do I find it, how do I edit it?
1- Download the zip version of Maptool
2- After you unzip it, go into the folder and edit the 'Launch MapTool-512M-Memory.bat' file.
3- Make it this instead:
javaw -Xmx512M -Xss512K -Dsun.java2d.noddraw=true -jar maptool-*.jar run
4- Save the file and double click on the bat file to launch Maptool.
Tell me if it does anything for you.
Cheers PR
Read the Friday Knights Storyhour at http://forums.rptools.net/viewtopic.php ... 38&start=0 now with added pictures, the 4e related adventures and shenanigans of a bunch of ne'erdowells playing via Maptools.
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Devlopment Build 59
How about 1.3b58 ?Goonalan wrote: Nope. It does exactly the same thing, see image.
Dreaming of a 1.3 release
Re: MapTool 1.3 Devlopment Build 59
Nope exactly the same deal, just sits there, see previous pictures only with 1.3b58 instead of 1.3b59 on the screen not doing anything. LOL.trevor wrote:Goonalan, another thing to try is to run 1.3b58, right now, and see if that works.
If it does, then it's possibly the docking jars that were updated in b59
I don't mind clearing down everything if I can get this working again.
Cheers Paul
Read the Friday Knights Storyhour at http://forums.rptools.net/viewtopic.php ... 38&start=0 now with added pictures, the 4e related adventures and shenanigans of a bunch of ne'erdowells playing via Maptools.
- trevor
- Codeum Arcanum (RPTools Founder)
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- Contact:
Re: MapTool 1.3 Devlopment Build 59
OK, so it isn't the new java jars, which puts the issue squarely on the drivers.
Try turning Aero off, see if that helps
Try turning Aero off, see if that helps
Dreaming of a 1.3 release
Re: MapTool 1.3 Devlopment Build 59
I agree, it has to be his video drivers. I am also running Vista with an NVidea card.
I wonder is it could be his stack size or Mem allocation. I am using the windows launcher and have my Mem set to 1024 (1 Gig), and my stack set to 2.
For me this build works fine. I have to test sme macro code but I am sure it will all be good. Our Hero group will be testing b59 live this Wednesday evening and I will report back.
I wonder is it could be his stack size or Mem allocation. I am using the windows launcher and have my Mem set to 1024 (1 Gig), and my stack set to 2.
For me this build works fine. I have to test sme macro code but I am sure it will all be good. Our Hero group will be testing b59 live this Wednesday evening and I will report back.