Rolling back to b56 on a mac.
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- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Rolling back to b56 on a mac.
Hello everyone: any help on this would be appreciated.
One of my friends in a game I run uses a mac (10.5.6 i believe). I've been wanting to use Veggiesama frameworks for some time now and as the game is drawing near I am testing it with him. Unfortunately b59 and Veggiesama do not seem to mix well at the moment, so I decided to use b56 instead. However, in order to get Veggiesama to run I need to get my friend to up his stack size to 4. Which, as I understand for macs is impossible without using the launch page. And the only thing on the launch page is (drum roll)... b59!
So I am in a pickle. Is there any way to get to an old launch page to set up b56? Or is there some way to dig into the .dmg file and just say stack size =4 there? Or some other convoluted solution I have not considered?
I am a linux and windows user and have no clue about macs, but I need this player for my game. The other threads I have read on do not address my specific quandary. So I humbly come to you all for help.
One of my friends in a game I run uses a mac (10.5.6 i believe). I've been wanting to use Veggiesama frameworks for some time now and as the game is drawing near I am testing it with him. Unfortunately b59 and Veggiesama do not seem to mix well at the moment, so I decided to use b56 instead. However, in order to get Veggiesama to run I need to get my friend to up his stack size to 4. Which, as I understand for macs is impossible without using the launch page. And the only thing on the launch page is (drum roll)... b59!
So I am in a pickle. Is there any way to get to an old launch page to set up b56? Or is there some way to dig into the .dmg file and just say stack size =4 there? Or some other convoluted solution I have not considered?
I am a linux and windows user and have no clue about macs, but I need this player for my game. The other threads I have read on do not address my specific quandary. So I humbly come to you all for help.
Re: Rolling back to b56 on a mac.
As far as I know, Veggiesama works fine with b59 -- but you have to set the stack size, which you cannot do on Macs using the launch page. You can edit the value but it won't take. I'd guess that you're experiencing problems because his stack size isn't increased.
Have him open up Terminal, then type the following command line:
javaws "http://download.rptools.net/webstart.ph ... m%20-Xss8m"
That'll set the stack size to 8M and launch b59. Test that and see if it doesn't work.
Have him open up Terminal, then type the following command line:
javaws "http://download.rptools.net/webstart.ph ... m%20-Xss8m"
That'll set the stack size to 8M and launch b59. Test that and see if it doesn't work.
- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Re: Rolling back to b56 on a mac.
Thank you for replying Thanlis, but I have tried b59 under veggie with an 8m stack size like you suggested (i normally use 6m) and still get this error, which I do not get in b56, when I click on a power macro I've created.
line 1 expecting ''', found ''
This happens if I use any symbol from an apostrophe to a minus sign appended to a hit effect (try it on your own and see if it works). This may seem like a picky problem, but when I'm trying to convince five others of the framework's ease of use, errors like that become a major hindrance. Hence my desire to use b56, as veggie seems to work perfectly under it.
I read somewhere on how to edit the contents of the disc image file on Macs to get a modified rollback to work. I will test that and then report back.
line 1 expecting ''', found ''
This happens if I use any symbol from an apostrophe to a minus sign appended to a hit effect (try it on your own and see if it works). This may seem like a picky problem, but when I'm trying to convince five others of the framework's ease of use, errors like that become a major hindrance. Hence my desire to use b56, as veggie seems to work perfectly under it.
I read somewhere on how to edit the contents of the disc image file on Macs to get a modified rollback to work. I will test that and then report back.
Re: Rolling back to b56 on a mac.
Hm, interesting! I admit that is not a case I've tested -- Veggiesama works fine for me but I don't know I have any hit effects of that kind.
Just to be clear, we're talking about the Hit field in the Primary tab on power creation? Normally it just has a single period in it, yah?
Just to be clear, we're talking about the Hit field in the Primary tab on power creation? Normally it just has a single period in it, yah?
- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Re: Rolling back to b56 on a mac.
Exactly. It saves time for the group if we put in the powers exactly as written (who it targets, range, hit effects, etc.).
- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Re: Rolling back to b56 on a mac.
hmm, now I'm getting this error on b56. Now I am _thoroughly_ confused.
- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Re: Rolling back to b56 on a mac.
Ahhh, i think I see. I must have missed this in the documentation: clicking on the backwards apostrophe under the tilde key converts it into a normal apostrophe. I don't know how in the dozens of powers I have created I must have missed this fact. In any case, this must be my problem. Things should be in working order now.
- keithcurtis
- Giant
- Posts: 129
- Joined: Fri Mar 02, 2007 3:18 am
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Re: Rolling back to b56 on a mac.
<hopeless typographical nitpicker> That's a grave accent, not an apostrophe of any kind. Sorry.</hopeless typographical nitpicker>submacopter wrote:Ahhh, i think I see. I must have missed this in the documentation: clicking on the backwards apostrophe under the tilde key converts it into a normal apostrophe. I don't know how in the dozens of powers I have created I must have missed this fact. In any case, this must be my problem. Things should be in working order now.
- submacopter
- Kobold
- Posts: 14
- Joined: Thu Jan 29, 2009 3:53 pm
- Location: Florida
Re: Rolling back to b56 on a mac.
Hey Keith, thanks for the insight. Don't worry about being "nitpicky". I was wondering what to call that little bugger.
Re: Rolling back to b56 on a mac.
Are you sure? I'm pretty sure I have a player using a mac who has the larger stack size (my campaign framework needs one). Just curious!Thanlis wrote:but you have to set the stack size, which you cannot do on Macs using the launch page.
Re: Rolling back to b56 on a mac.
I'm pretty sure. When I go to the launch page and launch with a larger stack size, then open a campaign using the Veggiesama framework, the macros die from low stack space. When I launch from the command line, they work. Back in b56, I checked the Java console and sure enough, stack size was 2 megs. I haven't checked the console output in the last month, though, so...Hawke wrote:Are you sure? I'm pretty sure I have a player using a mac who has the larger stack size (my campaign framework needs one). Just curious!Thanlis wrote:but you have to set the stack size, which you cannot do on Macs using the launch page.
I'll check again. I'd love to be wrong.
Re: Rolling back to b56 on a mac.
Yeah - not calling you a liar, but I'm now concerned that as we take a 2 week break and I enhance some macros, the mac guy will have some problems with stack size when we begin next time. Trying to get ahead of it so we can spend less session time working on it.Thanlis wrote:I'll check again. I'd love to be wrong.
Wasn't there someone trying to make a .app of MT?
Re: Rolling back to b56 on a mac.
Oh, no worries. There are a bunch of different parameters and dials and so forth; it's easy to get 'em wrong.Hawke wrote:Yeah - not calling you a liar, but I'm now concerned that as we take a 2 week break and I enhance some macros, the mac guy will have some problems with stack size when we begin next time. Trying to get ahead of it so we can spend less session time working on it.Thanlis wrote:I'll check again. I'd love to be wrong.
Wasn't there someone trying to make a .app of MT?
So I did try last night. When I used the launch page and launched with an 8 MB stack, Veggiesama macros crashed. When I launched the app from the command line (still using Java Web Start), Veggiesama macros worked. Both times I was using the same URL.
Gadroc used to build an app from the .jar files; you can tweak the stack size with the app as follows:
http://forums.rptools.net/viewtopic.php?f=3&t=11385
There's some info on how you do this here:
http://forums.rptools.net/viewtopic.php?f=21&t=8978
Gadroc hasn't uploaded a new version in a little bit, though.
Re: Rolling back to b56 on a mac.
Tiger works fine, Leopard fails. Or phrased a little better, those that have applied the latest Java patches/updates from Apple are failing (which is why I haven't updated).Hawke wrote:Are you sure? I'm pretty sure I have a player using a mac who has the larger stack size (my campaign framework needs one). Just curious!
The command line still works and the .app can be made to work as referenced in the above links. (Although I've rebuilt the ZIP file to include the Unix execute permission on the shell scripts so double-clicking them on Linux and OSX should work now. I'm going to automate the process and tie it to anyone visiting the Download page. That'll take a day or two.)